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Farsight Studios
Pinball Arcade Tables
Gottlieb Tables
Black Hole (1981)
Black Hole (TPA) rules
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<blockquote data-quote="invitro" data-source="post: 5612" data-attributes="member: 446"><p>I copied the rules so I could look at them while I was playing, and print them out and make notes/corrections, and for other reasons. I'm posting them in case someone else finds them of use. Any corrections are very welcome.</p><p></p><p>(Curious: Is there a reason why we don't have a pause-menu option to view the rules while playing?)</p><p></p><p>INTRODUCTION</p><p></p><p>Get ready to discover the magnetic attraction of Black Hole!</p><p>This table features high speed action, a unique Lower Level surface</p><p>and an excellent theme. It was the first table to be accepted</p><p>at 50 cent play. These instructions will explain why.</p><p>There is not a specific goal to accomplish other than getting</p><p>a top score.</p><p></p><p>LOWER LEVEL BONUS</p><p></p><p>The most important feature for getting a great score on Black</p><p>Hole is to increase the Lower Level Bonus. The current amount of</p><p>the Bonus is shown here and can go up to 999,990 points.</p><p>It's the only Bonus for this table and is awarded at the end</p><p>of each ball. The Bonus can only be increased from the Lower Level.</p><p>Shoot the ball through the Gravity Tunnel to reach the Lower Level.</p><p>On the Lower Level, every point scored adds to the Bonus instead</p><p>of the overall score. To increase the Lower Level Bonus scoring</p><p>even more, advance the Bonus Multiplier and light the G Force</p><p>Accelerators. Refer to those chapters for more details.</p><p></p><p>G-FORCE ACCELERATORS</p><p></p><p>The Lower Level Bonus can be increased more rapidly by lighting</p><p>the G Force Accelerators. To light a G Force Accelerator,</p><p>complete the bank of B-L-A-C-K or H-O-L-E Drop Target sequences</p><p>in order. The flashing arrows indicate which target in the sequence</p><p>you need to hit next. Lit Drop Targets score 5,000 points. Unlit</p><p>Drop Targets score 500 points. Lighting one of the G Force</p><p>Accelerators doubles the amount of points each target on the Lower</p><p>Level adds to the Bonus. Completing the second drop target</p><p>sequence in order lights the second G Force Accelerator. This</p><p>triples the amount of points each target on the Lower Level adds</p><p>to the Bonus. If you completed either the B-L-A-C-K or H-O-L-E</p><p>Drop Targets, to light one of the G Force Accelerators, it will be</p><p>remembered from ball to ball. If both G Force Accelerators are lit</p><p>when the ball is lost then they will turn off and have to be relit.</p><p></p><p>BONUS MULTIPLIER</p><p></p><p>Another way to increase the Lower Level Bonus is to advance the</p><p>Bonus Multiplier. It can be advanced up to 5X by completing the</p><p>Top Rollovers. These score 3,000 points when lit and 500 points</p><p>when unlit. The Bonus Multiplier can also be advanced by completing</p><p>the Rollunder on the Lower Level [far right]. The Bonus</p><p>Multiplier resets to 1X once the ball is drained.</p><p></p><p>RE-ENTRY</p><p></p><p>One important feature about the Lower Level is that once the ball</p><p>drains it will return to the Upper Level through the Re-Entry Tube.</p><p>If the Gate is closed on Re-Entry, the ball will go to the Outlane</p><p>where you'll lose the ball. If the Gate is open on Re-Entry the</p><p>ball will return to the Inlane where you can continue play. The</p><p>Gate is opened by completing the bank of Drop Targets here or here</p><p>on the Lower Level. The Gate can also be opened by completing</p><p>the Inlane Rollover when the green arrow is flashing. Complete</p><p>this bank of Spot Targets to light the green arrow at the Inlane</p><p>Rollover. Except during Multi-Ball, the Gate will close with any</p><p>hit on the Pop Bumpers on the Lower Level or Upper Level. The</p><p>Gate will also close with any hit on the 10 Point Switches. The</p><p>10 Point Switches are located behind the H-O-L-E Drop Targets,</p><p>behind the B-L-A-C-K Drop Targets, here [left slingshot] and here</p><p>[somewhere near the vertical "spring" on lower level].</p><p></p><p>MULTI-BALL</p><p></p><p>Multi-Ball is a crucial element to scoring lots of points on this</p><p>table. There are two Captive Holes on the table where you must</p><p>lock balls. The first one is on the Lower Level and is always lit.</p><p>Shoot the ball through the Gravity Tunnel here to reach the Lower</p><p>Level. Then shoot the ball from this flipper into the Captive</p><p>Hole to lock it. The second Captive Hole is on the Upper Level</p><p>and always scores 5,000 points. It must be lit before it will capture</p><p>a ball, by completing this bank of Spot Targets. These score</p><p>3,000 points when lit and 500 points when unlit. Shoot the lit</p><p>Captive Hole to lock the ball. Once two balls are locked in the</p><p>Captive Holes, shoot the ball through the Gravity Tunnel again to</p><p>reach the Lower Level and start two ball Multi-Ball.</p><p></p><p>Remember to complete the bank of Drop Targets here [lower level left]</p><p>or here [lower level right] to open the Gate. During Multi-Ball</p><p>the Gate will stay open. When it's open, balls drained from the</p><p>Lower Level will return to the Inlane instead of the Outlane.</p><p>Once both balls drain from the Lower Level, the third ball from the</p><p>Upper Level Captive Hole is released for three ball Multi-Ball.</p><p></p><p>EXTRA BALLS / SPECIALS</p><p></p><p>There are several ways to earn Extra Balls and Specials on this</p><p>table. Specials also award an Extra Ball. You can only accumulate</p><p>two Extra Balls per ball in play. Completing this bank of Spot</p><p>Targets will light this <p style="text-align: left"> bank of Drop Targets on the Lower</p> <p style="text-align: left">Level. These score 3,000 points when lit and 300 points when</p> <p style="text-align: left">unlit. Complete this bank of Drop Targets to light Extra Ball</p> <p style="text-align: left">at the Captive Hole on the Upper Level. Shoot the ball into the</p> <p style="text-align: left">Captive Hole to collect the Extra Ball.</p> <p style="text-align: left"></p> <p style="text-align: left">The Rollunder here [top] scores 5,000 points when unlit. Each time</p> <p style="text-align: left">you complete this <p style="text-align: right"> bank of Drop Targets on the Lower Level</p> <p style="text-align: right">it will advance the value of the Rollunder. The values are 10,000</p> <p style="text-align: right">points, Extra Ball and Special. Shoot the Rollunder when Extra</p> <p style="text-align: right">Ball or Special is lit to collect them.</p> <p style="text-align: right"></p> <p style="text-align: right">Completing both the B-L-A-C-K and H-O-L-E Drop Target sequences</p> <p style="text-align: right">in order will light a Special at these <p style="text-align: right"> Drop Targets on the</p> <p style="text-align: right">Lower Level. Complete the bank of Drop Targets to collect the</p> <p style="text-align: right">Special.</p> <p style="text-align: right"></p> <p style="text-align: right">ROLLOVERS AND SPINNER</p> <p style="text-align: right"></p> <p style="text-align: right">The Inlane Rollover here scores 500 points when unlit. Completing</p> <p style="text-align: right">this bank of Spot Targets will light the Inlane Rollover for 5,000</p> <p style="text-align: right">points. Completing the lit Rollover will also open the Gate, if</p> <p style="text-align: right">it is closed.</p> <p style="text-align: right"></p> <p style="text-align: right">The Spinner scores 100 points per spin when unlit. It can be lit</p> <p style="text-align: right">for 1,000 points per spin by completing the B-L-A-C-K Drop Target</p> <p style="text-align: right">sequence in order.</p> <p style="text-align: right"></p> <p style="text-align: right">This [upper right] Rollover scores 500 points when unlit. It can</p> <p style="text-align: right">be lit for 10,000 points by completing the H-O-L-E Drop Target</p> <p style="text-align: right">sequence in order.</p> </p> </p></blockquote><p></p>
[QUOTE="invitro, post: 5612, member: 446"] I copied the rules so I could look at them while I was playing, and print them out and make notes/corrections, and for other reasons. I'm posting them in case someone else finds them of use. Any corrections are very welcome. (Curious: Is there a reason why we don't have a pause-menu option to view the rules while playing?) INTRODUCTION Get ready to discover the magnetic attraction of Black Hole! This table features high speed action, a unique Lower Level surface and an excellent theme. It was the first table to be accepted at 50 cent play. These instructions will explain why. There is not a specific goal to accomplish other than getting a top score. LOWER LEVEL BONUS The most important feature for getting a great score on Black Hole is to increase the Lower Level Bonus. The current amount of the Bonus is shown here and can go up to 999,990 points. It's the only Bonus for this table and is awarded at the end of each ball. The Bonus can only be increased from the Lower Level. Shoot the ball through the Gravity Tunnel to reach the Lower Level. On the Lower Level, every point scored adds to the Bonus instead of the overall score. To increase the Lower Level Bonus scoring even more, advance the Bonus Multiplier and light the G Force Accelerators. Refer to those chapters for more details. G-FORCE ACCELERATORS The Lower Level Bonus can be increased more rapidly by lighting the G Force Accelerators. To light a G Force Accelerator, complete the bank of B-L-A-C-K or H-O-L-E Drop Target sequences in order. The flashing arrows indicate which target in the sequence you need to hit next. Lit Drop Targets score 5,000 points. Unlit Drop Targets score 500 points. Lighting one of the G Force Accelerators doubles the amount of points each target on the Lower Level adds to the Bonus. Completing the second drop target sequence in order lights the second G Force Accelerator. This triples the amount of points each target on the Lower Level adds to the Bonus. If you completed either the B-L-A-C-K or H-O-L-E Drop Targets, to light one of the G Force Accelerators, it will be remembered from ball to ball. If both G Force Accelerators are lit when the ball is lost then they will turn off and have to be relit. BONUS MULTIPLIER Another way to increase the Lower Level Bonus is to advance the Bonus Multiplier. It can be advanced up to 5X by completing the Top Rollovers. These score 3,000 points when lit and 500 points when unlit. The Bonus Multiplier can also be advanced by completing the Rollunder on the Lower Level [far right]. The Bonus Multiplier resets to 1X once the ball is drained. RE-ENTRY One important feature about the Lower Level is that once the ball drains it will return to the Upper Level through the Re-Entry Tube. If the Gate is closed on Re-Entry, the ball will go to the Outlane where you'll lose the ball. If the Gate is open on Re-Entry the ball will return to the Inlane where you can continue play. The Gate is opened by completing the bank of Drop Targets here or here on the Lower Level. The Gate can also be opened by completing the Inlane Rollover when the green arrow is flashing. Complete this bank of Spot Targets to light the green arrow at the Inlane Rollover. Except during Multi-Ball, the Gate will close with any hit on the Pop Bumpers on the Lower Level or Upper Level. The Gate will also close with any hit on the 10 Point Switches. The 10 Point Switches are located behind the H-O-L-E Drop Targets, behind the B-L-A-C-K Drop Targets, here [left slingshot] and here [somewhere near the vertical "spring" on lower level]. MULTI-BALL Multi-Ball is a crucial element to scoring lots of points on this table. There are two Captive Holes on the table where you must lock balls. The first one is on the Lower Level and is always lit. Shoot the ball through the Gravity Tunnel here to reach the Lower Level. Then shoot the ball from this flipper into the Captive Hole to lock it. The second Captive Hole is on the Upper Level and always scores 5,000 points. It must be lit before it will capture a ball, by completing this bank of Spot Targets. These score 3,000 points when lit and 500 points when unlit. Shoot the lit Captive Hole to lock the ball. Once two balls are locked in the Captive Holes, shoot the ball through the Gravity Tunnel again to reach the Lower Level and start two ball Multi-Ball. Remember to complete the bank of Drop Targets here [lower level left] or here [lower level right] to open the Gate. During Multi-Ball the Gate will stay open. When it's open, balls drained from the Lower Level will return to the Inlane instead of the Outlane. Once both balls drain from the Lower Level, the third ball from the Upper Level Captive Hole is released for three ball Multi-Ball. EXTRA BALLS / SPECIALS There are several ways to earn Extra Balls and Specials on this table. Specials also award an Extra Ball. You can only accumulate two Extra Balls per ball in play. Completing this bank of Spot Targets will light this [left] bank of Drop Targets on the Lower Level. These score 3,000 points when lit and 300 points when unlit. Complete this bank of Drop Targets to light Extra Ball at the Captive Hole on the Upper Level. Shoot the ball into the Captive Hole to collect the Extra Ball. The Rollunder here [top] scores 5,000 points when unlit. Each time you complete this [right] bank of Drop Targets on the Lower Level it will advance the value of the Rollunder. The values are 10,000 points, Extra Ball and Special. Shoot the Rollunder when Extra Ball or Special is lit to collect them. Completing both the B-L-A-C-K and H-O-L-E Drop Target sequences in order will light a Special at these [right] Drop Targets on the Lower Level. Complete the bank of Drop Targets to collect the Special. ROLLOVERS AND SPINNER The Inlane Rollover here scores 500 points when unlit. Completing this bank of Spot Targets will light the Inlane Rollover for 5,000 points. Completing the lit Rollover will also open the Gate, if it is closed. The Spinner scores 100 points per spin when unlit. It can be lit for 1,000 points per spin by completing the B-L-A-C-K Drop Target sequence in order. This [upper right] Rollover scores 500 points when unlit. It can be lit for 10,000 points by completing the H-O-L-E Drop Target sequence in order.[/right][/right][/left] [/QUOTE]
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