Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Black Knight (1980)
Black Knight first impression
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jay" data-source="post: 19678" data-attributes="member: 504"><p>I love this table. It's interesting that in PA's implementation I can hear bits and pieces of the sound effects from time to time, and other times they're silent. I'm sure when the bugs are worked out, the game will sound a lot better.</p><p></p><p>I played Black Knight a LOT when it came out. Ritchie's playfields always seemed manic to me, with really fast action, and Black Knight was always an adrenaline rush. It's difficult now to appreciate how cutting edge the sound was back then. To hear the machine actually talk to you ("I will play you, knight!") was thrilling. Before that, most of the pinball machines in the arcades had mechanical chimes.</p><p></p><p>But even with all its bugs, I'm really enjoying this version of Black Knight, a game I hadn't played in probably a quarter century.</p></blockquote><p></p>
[QUOTE="Jay, post: 19678, member: 504"] I love this table. It's interesting that in PA's implementation I can hear bits and pieces of the sound effects from time to time, and other times they're silent. I'm sure when the bugs are worked out, the game will sound a lot better. I played Black Knight a LOT when it came out. Ritchie's playfields always seemed manic to me, with really fast action, and Black Knight was always an adrenaline rush. It's difficult now to appreciate how cutting edge the sound was back then. To hear the machine actually talk to you ("I will play you, knight!") was thrilling. Before that, most of the pinball machines in the arcades had mechanical chimes. But even with all its bugs, I'm really enjoying this version of Black Knight, a game I hadn't played in probably a quarter century. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
Sale speculation thread
Latest: gameaddict4life
Today at 12:46 AM
Pinball FX (4)
Master List of Issues: Pinball FX
Latest: gameaddict4life
Today at 12:40 AM
Pinball FX (4)
Z
Strategies.
Latest: Zaphod77
Apr 18, 2024
WHO dunnit (1995)
Home
Forums
Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Black Knight (1980)
Black Knight first impression
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top