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I think you've got a pretty good handle on it! I'm a camera assistant for motion pictures and television. I hear lighting discussions every day I work. It is an absolute sin to let details get lost in either blacks or whites. It's all about the highlights in black and the contrast in white. Without those, everything looks flat and uninteresting to the eye. That is why I don't believe FarSight has anyone at the studio with the least bit of knowledge about lighting. When DX11 came out, there were absurd 'choices' made, where things were being lit up that couldn't possibly have light hitting them. Coin doors were glowing, tops of plastics had spotlights, it is where my hypothesis it was all being done by a lighting filter came into being. Farsight needs to hire someone from Pixar to give them a few pointers.


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