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BlahCade 119: Gaps in Storage
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<blockquote data-quote="shutyertrap" data-source="post: 265702" data-attributes="member: 134"><p>But that's just it, you can't get it to match. In real life, if an insert is lit, it's still legible. No matter how bright you make the lights in game, you'll never duplicate the assault of strobes on a real table without putting in a false whiteout frame of animation. I played a fully LED'd Last Action Hero at someone's place with all the lights turned off, and there were moments when it was like flash bulbs going off and you had no prayer of tracking the ball flying out of a scoop. So long as those flashers weren't going off though, you could read every single lit insert. When we eventually did turn the lights on in the room, the table lights were still just as effective, only now you could clearly see the table art.</p></blockquote><p></p>
[QUOTE="shutyertrap, post: 265702, member: 134"] But that's just it, you can't get it to match. In real life, if an insert is lit, it's still legible. No matter how bright you make the lights in game, you'll never duplicate the assault of strobes on a real table without putting in a false whiteout frame of animation. I played a fully LED'd Last Action Hero at someone's place with all the lights turned off, and there were moments when it was like flash bulbs going off and you had no prayer of tracking the ball flying out of a scoop. So long as those flashers weren't going off though, you could read every single lit insert. When we eventually did turn the lights on in the room, the table lights were still just as effective, only now you could clearly see the table art. [/QUOTE]
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BlahCade 119: Gaps in Storage
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