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BlahCade #148: WMS License Speculation Time
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<blockquote data-quote="EldarOfSuburbia" data-source="post: 278318" data-attributes="member: 4106"><p>I would also discard anything Tarek does with these tables. He's been blowing up digital pinball in all forms for 20+ years, since the original Pro Pinball tables and probably before that when there weren't online leaderboards. (He's like the 1995 Jonah Lomu of Digital Pinball - an unstoppable freak that can't be compared to anything else - ask Jared or any Aussie/New Zealanders/English rugby fans about it and they'll know what I mean!)</p><p></p><p>Digital pinball will always be easier than its real-life counterpart, even if the physics are "spot-on". Physics is predictable - that's why we can simulate it - and when everything else is static (condition of the table; rake; bumpers/slings always act in the same way; ball always bounces true off the rubbers) the best players will always know what's going to happen. As for nudging/tilt sensitivity - point me to any digital pinball that has got it spot on. It's perhaps the most difficult thing to get right, because inherently it's a purely physical activity. Maybe VR digital pinball will open up ways to nudge that haven't been explored before, but right now, you need to cater for everyone's choice of controller (with KB and controller being the majority) and somehow find a happy middle ground that works for everyone.</p></blockquote><p></p>
[QUOTE="EldarOfSuburbia, post: 278318, member: 4106"] I would also discard anything Tarek does with these tables. He's been blowing up digital pinball in all forms for 20+ years, since the original Pro Pinball tables and probably before that when there weren't online leaderboards. (He's like the 1995 Jonah Lomu of Digital Pinball - an unstoppable freak that can't be compared to anything else - ask Jared or any Aussie/New Zealanders/English rugby fans about it and they'll know what I mean!) Digital pinball will always be easier than its real-life counterpart, even if the physics are "spot-on". Physics is predictable - that's why we can simulate it - and when everything else is static (condition of the table; rake; bumpers/slings always act in the same way; ball always bounces true off the rubbers) the best players will always know what's going to happen. As for nudging/tilt sensitivity - point me to any digital pinball that has got it spot on. It's perhaps the most difficult thing to get right, because inherently it's a purely physical activity. Maybe VR digital pinball will open up ways to nudge that haven't been explored before, but right now, you need to cater for everyone's choice of controller (with KB and controller being the majority) and somehow find a happy middle ground that works for everyone. [/QUOTE]
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BlahCade #148: WMS License Speculation Time
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