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BlahCade #151: Stern Pinball Arcade VR and Cabinet Shenanigans
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<blockquote data-quote="The loafer" data-source="post: 279894" data-attributes="member: 1434"><p>Indeed! I don't know if this is bold talking but it feels like the golden era of digital pinball has finally arrived. I'm sure it's bound to get even better.</p><p></p><p>Relevant to the VR aspect of the podcast, I didn't listen to the entire thing but one aspect that VR beats the regular PC/console pinball hands down is the lack of lag. This is in part due to the technology as the screens used on the vive/rift (and probably others) are low persistent which is something that I don't think 99.9% of typical digital pinball users are accustomed too. There are trade-offs (obviously resolution wise) but the first time I played Pinball FX2 in VR was an eye opener. I'm not the biggest fans of their initial tables but what matters here was just how much the playability was so improved, it was downright shocking and difficult to adjust. I was wondering if I was nuts then I listened to Jeremy Williams's tested review and that's exactly what blew him away as well! you press the button and the flipper response is so quick, years of being used to lag fecked me over good for the first couple of hours of VR pinball gaming lol.</p><p></p><p>Phew! I managed to talk about VR without trying to destroy your opinions, NAILED IT! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="The loafer, post: 279894, member: 1434"] Indeed! I don't know if this is bold talking but it feels like the golden era of digital pinball has finally arrived. I'm sure it's bound to get even better. Relevant to the VR aspect of the podcast, I didn't listen to the entire thing but one aspect that VR beats the regular PC/console pinball hands down is the lack of lag. This is in part due to the technology as the screens used on the vive/rift (and probably others) are low persistent which is something that I don't think 99.9% of typical digital pinball users are accustomed too. There are trade-offs (obviously resolution wise) but the first time I played Pinball FX2 in VR was an eye opener. I'm not the biggest fans of their initial tables but what matters here was just how much the playability was so improved, it was downright shocking and difficult to adjust. I was wondering if I was nuts then I listened to Jeremy Williams's tested review and that's exactly what blew him away as well! you press the button and the flipper response is so quick, years of being used to lag fecked me over good for the first couple of hours of VR pinball gaming lol. Phew! I managed to talk about VR without trying to destroy your opinions, NAILED IT! ;) [/QUOTE]
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BlahCade #151: Stern Pinball Arcade VR and Cabinet Shenanigans
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