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BlahCade 85: If you don't have anything nice to say...
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<blockquote data-quote="Extork" data-source="post: 255079" data-attributes="member: 2241"><p>Must plunge...............the.....ball</p><p></p><p>TX sector has great music that I would jam out to in real life. going nuts is good practice for multiball in general, I guess. I felt bad for you guys during that segment, but it was fun. Kudos to the guy who suggested that. Knowing how much SYT hates GN and LCA made it so much better.</p><p></p><p>Here's an idea for a topic though. It would be a good followup to this one, since you were clearly biting your tongues. What table in TPA could use one or two changes to make it the best table. I'm not talking about ball physics or graphics, more about if you were designing it, what would you have done differently. But don't cop out and say MM, no changes. You have to choose a table that has something going for it, but doesn't quite work.</p></blockquote><p></p>
[QUOTE="Extork, post: 255079, member: 2241"] Must plunge...............the.....ball TX sector has great music that I would jam out to in real life. going nuts is good practice for multiball in general, I guess. I felt bad for you guys during that segment, but it was fun. Kudos to the guy who suggested that. Knowing how much SYT hates GN and LCA made it so much better. Here's an idea for a topic though. It would be a good followup to this one, since you were clearly biting your tongues. What table in TPA could use one or two changes to make it the best table. I'm not talking about ball physics or graphics, more about if you were designing it, what would you have done differently. But don't cop out and say MM, no changes. You have to choose a table that has something going for it, but doesn't quite work. [/QUOTE]
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BlahCade 85: If you don't have anything nice to say...
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