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BlahCade Pinball Podcast Episodes (128 and higher)
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<blockquote data-quote="Crawley" data-source="post: 272238" data-attributes="member: 2300"><p>FYI on your "Speculation about WMS Successors" episode you guys mention how Magic Pixel has not been innovating with Zaccaria Pinball. I would suggest taking a look at the <a href="https://store.steampowered.com/app/444930/Zaccaria_Pinball/" target="_blank">Steam version of Zaccaria Pinball</a>. There has been a steady number of updates since it's been on Steam including multiple physic and table tweak updates, multiple UI changes, new modern takes on various Zaccaria tables (15 new tables), new retro (EM/Woodrail) takes on Zaccaria tables (all free to play I believe), a table/artwork editor (a bit limited), a campaign mode (kinda RPG pinball), VR support, and a few other changes you'll see in the menus.</p><p></p><p>So while the mobile versions may be static the Steam version has been chugging along nicely.</p></blockquote><p></p>
[QUOTE="Crawley, post: 272238, member: 2300"] FYI on your "Speculation about WMS Successors" episode you guys mention how Magic Pixel has not been innovating with Zaccaria Pinball. I would suggest taking a look at the [URL="https://store.steampowered.com/app/444930/Zaccaria_Pinball/"]Steam version of Zaccaria Pinball[/URL]. There has been a steady number of updates since it's been on Steam including multiple physic and table tweak updates, multiple UI changes, new modern takes on various Zaccaria tables (15 new tables), new retro (EM/Woodrail) takes on Zaccaria tables (all free to play I believe), a table/artwork editor (a bit limited), a campaign mode (kinda RPG pinball), VR support, and a few other changes you'll see in the menus. So while the mobile versions may be static the Steam version has been chugging along nicely. [/QUOTE]
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BlahCade Pinball Podcast Episodes (128 and higher)
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