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BlahCade Podcast #1 - The Pilot
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<blockquote data-quote="Sean DonCarlos" data-source="post: 112439" data-attributes="member: 152"><p>Wow...I haven't even released a playfield sketch and Sin's already getting pitched to FarSight's management! Thanks Jeff! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Self-promotion aside, Sin's complexity would make it a good test for any pinball construction set they might develop in the future. If the kit is comprehensive enough to implement Sin's rules, it should be enough for 99.9% of anything any normal person would want to do.</p><p></p><p>I really do need to find some time to get Sin off the drawing board. I have a much more finished ruleset than that one, though, with AC/DC-style incremental scoring, a hurry-up within a hurry-up for Envy, a less punishing way to get to Ninth Circle (botching a sin no longer disqualifies you), and some balance fixes to the scoring (Wrath in particular was worth 3 or 4 times the other sins). If I can find a way to attach a PDF to a blog post, I'll see about posting it for member perusal.</p><p></p><p>One thing that would have to go if Sin ever made it into TPA: I can't see that Double Penetration Jackpot in Lust Multiball making it past the ratings people. (And before anyone accuses me of being smutty, the proposed DMD animation was two girls in beachwear on two rockets aimed toward the player at an angle, they pause for a half-second, then blastoff "through" the DMD, punching two "holes" in it with a breaking glass animation and sound effect. Sin is aiming for innuendo a la Scared Stiff, not pr0n.)</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 112439, member: 152"] Wow...I haven't even released a playfield sketch and Sin's already getting pitched to FarSight's management! Thanks Jeff! :D Self-promotion aside, Sin's complexity would make it a good test for any pinball construction set they might develop in the future. If the kit is comprehensive enough to implement Sin's rules, it should be enough for 99.9% of anything any normal person would want to do. I really do need to find some time to get Sin off the drawing board. I have a much more finished ruleset than that one, though, with AC/DC-style incremental scoring, a hurry-up within a hurry-up for Envy, a less punishing way to get to Ninth Circle (botching a sin no longer disqualifies you), and some balance fixes to the scoring (Wrath in particular was worth 3 or 4 times the other sins). If I can find a way to attach a PDF to a blog post, I'll see about posting it for member perusal. One thing that would have to go if Sin ever made it into TPA: I can't see that Double Penetration Jackpot in Lust Multiball making it past the ratings people. (And before anyone accuses me of being smutty, the proposed DMD animation was two girls in beachwear on two rockets aimed toward the player at an angle, they pause for a half-second, then blastoff "through" the DMD, punching two "holes" in it with a breaking glass animation and sound effect. Sin is aiming for innuendo a la Scared Stiff, not pr0n.) [/QUOTE]
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BlahCade Podcast #1 - The Pilot
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