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BlahCade Podcast #17 - Big Nuts
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<blockquote data-quote="Baron Rubik" data-source="post: 203908" data-attributes="member: 2280"><p>Listened in to get at the Zsolt question sesh. </p><p>Awesome news about the editor possibility, although I'm hoping this doesn't mean 'Sin' might be about to resurface. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>Strange coincidence - but if I could own any two tables in real life which were for keeps (not to trade) it would be a Black Knight and a Twilight Zone. </p><p>Black Knight for me, with a few operator tweaks is my favourite precision shooter table. If you tighten the drop target reset time, and change the setting where the horseshoe has to be looped to activate ball lock, it's just awesome. I could play it endlessly. Keep badgering FS to fix the meshing problems and emulate it with an operator menu, but 2yrs plus after promising it, we still wait. </p><p></p><p>Thanks for doing the interview again!</p></blockquote><p></p>
[QUOTE="Baron Rubik, post: 203908, member: 2280"] Listened in to get at the Zsolt question sesh. Awesome news about the editor possibility, although I'm hoping this doesn't mean 'Sin' might be about to resurface. :-) Strange coincidence - but if I could own any two tables in real life which were for keeps (not to trade) it would be a Black Knight and a Twilight Zone. Black Knight for me, with a few operator tweaks is my favourite precision shooter table. If you tighten the drop target reset time, and change the setting where the horseshoe has to be looped to activate ball lock, it's just awesome. I could play it endlessly. Keep badgering FS to fix the meshing problems and emulate it with an operator menu, but 2yrs plus after promising it, we still wait. Thanks for doing the interview again! [/QUOTE]
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BlahCade Podcast #17 - Big Nuts
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