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Podcasts/Interviews
BlahCade Podcast #6 - James Bondage (or, Pinball Fools!)
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<blockquote data-quote="Zombie Aladdin" data-source="post: 144735" data-attributes="member: 4242"><p>Yeah, I definitely know about the anti-glare glass. Either it's popular here, or the operators are good at picking spots where lights on the ceiling or windows don't interfere with gameplay. I think there's only been one case where a reflection was bad enough to interfere with gameplay, and that's because the machine was next to a window on three sides. A lot of these machines have also been LED-modded, which are bright enough to be easily visible in even the most intense sunlight.</p><p></p><p>A lot of machines, I noticed, have general illumination turned off. That <em>Time Machine</em> was one such case (or does it not have general illumination?). A pinball machine with a black playfield in a black room with no lights and no general illumination meant I was relying on the insert lights to try to figure out where the ball was.</p></blockquote><p></p>
[QUOTE="Zombie Aladdin, post: 144735, member: 4242"] Yeah, I definitely know about the anti-glare glass. Either it's popular here, or the operators are good at picking spots where lights on the ceiling or windows don't interfere with gameplay. I think there's only been one case where a reflection was bad enough to interfere with gameplay, and that's because the machine was next to a window on three sides. A lot of these machines have also been LED-modded, which are bright enough to be easily visible in even the most intense sunlight. A lot of machines, I noticed, have general illumination turned off. That [i]Time Machine[/i] was one such case (or does it not have general illumination?). A pinball machine with a black playfield in a black room with no lights and no general illumination meant I was relying on the insert lights to try to figure out where the ball was. [/QUOTE]
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BlahCade Podcast #6 - James Bondage (or, Pinball Fools!)
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