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Farsight Studios
The Pinball Arcade / Farsight Studios
BREAKING NEWS: New Difficulty Mode w/ Separate Leaderboards Coming!
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<blockquote data-quote="JPelter" data-source="post: 240586" data-attributes="member: 623"><p>Nudging in TPA would be really easy to fix I think. Simply make it not affect the ball's trajectory at all unless the ball is touching a physics object. That would make it behave nearly realistically, since the only way nudging a real table does what it does in TPA is if you slide the entire machine out from under the ball, which is usually at least two warnings if not an instatilt.</p><p></p><p>I think the reason Farsight doesn't want to do this is it would make nudging incredibly hard to pull off correctly, and the game is after all designed on purpose to be easier than real tables. I'm hoping they'd consider something like this for the new difficulty mode though.</p></blockquote><p></p>
[QUOTE="JPelter, post: 240586, member: 623"] Nudging in TPA would be really easy to fix I think. Simply make it not affect the ball's trajectory at all unless the ball is touching a physics object. That would make it behave nearly realistically, since the only way nudging a real table does what it does in TPA is if you slide the entire machine out from under the ball, which is usually at least two warnings if not an instatilt. I think the reason Farsight doesn't want to do this is it would make nudging incredibly hard to pull off correctly, and the game is after all designed on purpose to be easier than real tables. I'm hoping they'd consider something like this for the new difficulty mode though. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
BREAKING NEWS: New Difficulty Mode w/ Separate Leaderboards Coming!
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