Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
BREAKING NEWS: New Difficulty Mode w/ Separate Leaderboards Coming!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="relaxation" data-source="post: 240657" data-attributes="member: 5759"><p>1) it's Danger, DANGER, Tilt, but Dangers timeout after a period of time</p><p>2) They don't always trigger a Danger if you can <strong><a href="http://webm.land/w/gbeB/" target="_blank">control the stroke of your nudges* **</a></strong>, meaning there is no tilt-bob mechinism</p><p>3) No one (maybe Twrecks) in the past did so because you needed your two dangers to bi-nudge a strong bangback, which had priority</p><p>*4) This example shows what you're talking about as well, if you nudge at the correct time during contact you get a fairly strong reaction</p><p>**5) Their nudge comes into effect after you leave its deadzone, while TPAs nudge will take any difference in position from point A&B</p><p>6) you have to return to the deadzone to be able to trigger another nudge</p><p>7) A combination of their deadzone, danger zone and <strong><a href="http://i.imgur.com/HMOfEsF.png" target="_blank">the way diagonals are interpretted</a></strong> are also not the greatest</p><p><em>The line seperating dark red and red should be the maximum strength of a 2 directional nudge, compared to a one directional nudge it's pretty gimped but the one directional nudge is harder to perform in a pinch (a quick straight up motion)</em></p></blockquote><p></p>
[QUOTE="relaxation, post: 240657, member: 5759"] 1) it's Danger, DANGER, Tilt, but Dangers timeout after a period of time 2) They don't always trigger a Danger if you can [b][url=http://webm.land/w/gbeB/]control the stroke of your nudges* **[/url][/b], meaning there is no tilt-bob mechinism 3) No one (maybe Twrecks) in the past did so because you needed your two dangers to bi-nudge a strong bangback, which had priority *4) This example shows what you're talking about as well, if you nudge at the correct time during contact you get a fairly strong reaction **5) Their nudge comes into effect after you leave its deadzone, while TPAs nudge will take any difference in position from point A&B 6) you have to return to the deadzone to be able to trigger another nudge 7) A combination of their deadzone, danger zone and [b][url=http://i.imgur.com/HMOfEsF.png]the way diagonals are interpretted[/url][/b] are also not the greatest [i]The line seperating dark red and red should be the maximum strength of a 2 directional nudge, compared to a one directional nudge it's pretty gimped but the one directional nudge is harder to perform in a pinch (a quick straight up motion)[/i] [/QUOTE]
Verification
Post reply
Members online
No members online now.
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
BREAKING NEWS: New Difficulty Mode w/ Separate Leaderboards Coming!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top