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Farsight Studios
The Pinball Arcade / Farsight Studios
BREAKING NEWS: New Difficulty Mode w/ Separate Leaderboards Coming!
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<blockquote data-quote="switch3flip" data-source="post: 240868" data-attributes="member: 2036"><p>Geez, another pseudo-meta theoretical discussion about real pinball.</p><p></p><p>Maybe in a closed lab environment in vacuum it cant be done, but in the real world I do it all the time. It's not as easy as in TPA but not very hard. Just go try it yourself.</p><p>The way I usually do it is a series of quick small sideways nudges, like shaking. The ball will move slightly to the side on each shake, outcome will be like one big side nudge in TPA. I don't exactly think about it, I just do it and intuitively I will move the ball either to the left or to the right by choice, not by random. Sometimes I'll give it one larger side nudge slide,pretty much just like in TPA. Sometimes I'll get a warning, sometimes not. Yes I'm talking about nudging to make the ball change it's path without the ball touching anything other than only the playfield underneath, to make the ball not drain SDTM, or just get a better position on flipper.The shaking style is not as fast as the TPA nudge so it's hard on fast balls, but just any slower rolling trajectory can be manipulated. The earlier I start the better, obviously.</p><p>I think I find it easier on new or newly polished playfields, but I'm not entirely sure, haven't thought about it. I just played a lot of a fresh KISS yesterday and did it a lot and it was fresh in my memory.</p><p></p><p>I can't say exactly how it works, but I know that when sideways nudging, it's not like the entire table and legs are perfectly sliding from side to side like it was standing on ice or something, there will be a slight sideways leaning, maybe that affects the path, maybe the dynamics and forces on the ball vary from nudge and back and ball will roll differently, maybe ball spin makes ball lose contact for fractions of seconds. Yeah maybe there's paint coming of, who knows. It just works.</p></blockquote><p></p>
[QUOTE="switch3flip, post: 240868, member: 2036"] Geez, another pseudo-meta theoretical discussion about real pinball. Maybe in a closed lab environment in vacuum it cant be done, but in the real world I do it all the time. It's not as easy as in TPA but not very hard. Just go try it yourself. The way I usually do it is a series of quick small sideways nudges, like shaking. The ball will move slightly to the side on each shake, outcome will be like one big side nudge in TPA. I don't exactly think about it, I just do it and intuitively I will move the ball either to the left or to the right by choice, not by random. Sometimes I'll give it one larger side nudge slide,pretty much just like in TPA. Sometimes I'll get a warning, sometimes not. Yes I'm talking about nudging to make the ball change it's path without the ball touching anything other than only the playfield underneath, to make the ball not drain SDTM, or just get a better position on flipper.The shaking style is not as fast as the TPA nudge so it's hard on fast balls, but just any slower rolling trajectory can be manipulated. The earlier I start the better, obviously. I think I find it easier on new or newly polished playfields, but I'm not entirely sure, haven't thought about it. I just played a lot of a fresh KISS yesterday and did it a lot and it was fresh in my memory. I can't say exactly how it works, but I know that when sideways nudging, it's not like the entire table and legs are perfectly sliding from side to side like it was standing on ice or something, there will be a slight sideways leaning, maybe that affects the path, maybe the dynamics and forces on the ball vary from nudge and back and ball will roll differently, maybe ball spin makes ball lose contact for fractions of seconds. Yeah maybe there's paint coming of, who knows. It just works. [/QUOTE]
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The Pinball Arcade / Farsight Studios
BREAKING NEWS: New Difficulty Mode w/ Separate Leaderboards Coming!
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