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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Bride of Pin•Bot (1991)
Bride of Pinbot: Tactics and Strategies
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<blockquote data-quote="Richard B" data-source="post: 25685" data-attributes="member: 306"><p>Didn't know about the extra balls. Makes this game even more ridiculously unbalanced. As for when the ball goes to the Pin*Bot playfield, it isn't random, nor is it influenced by shot strngth. It goes there whenever the ramp is flashing (usually happens after you lock a ball). If it isn't flashing, a diverter goes up stopping the ball so it scores a lock. You can also score a lock when it is flashing if you shoot up the ramp with a shot too weak to make it to the playfield.</p></blockquote><p></p>
[QUOTE="Richard B, post: 25685, member: 306"] Didn't know about the extra balls. Makes this game even more ridiculously unbalanced. As for when the ball goes to the Pin*Bot playfield, it isn't random, nor is it influenced by shot strngth. It goes there whenever the ramp is flashing (usually happens after you lock a ball). If it isn't flashing, a diverter goes up stopping the ball so it scores a lock. You can also score a lock when it is flashing if you shoot up the ramp with a shot too weak to make it to the playfield. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Bride of Pin•Bot (1991)
Bride of Pinbot: Tactics and Strategies
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