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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Tales of the Arabian Nights (1996)
Bug Compilation
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<blockquote data-quote="Mike Reitmeyer" data-source="post: 29757" data-attributes="member: 132"><p>To simplify the bugs listed, I combined them all into this post. This makes it easier for me to track and post which ones are fixed. I also put the link to the original post on each bug. If I missed anything feel free to comment so I can add them. I'll add the terms <span style="color: #0000FF">FIXED, CNR, Looking Into</span> (CNR = Could Not Reproduce) in front of the ones when thier status changes. Some of these are older and may have been fixed since. I'll also put a date next to FIXED or CNR, which is the date in which I tested my current build. This isn't necessarily the current released build, or even the next build to release. The bug would be fixed in a build submitted after the date I marked it fixed. If you are no longer seeing any of these issues let me know and I'll mark it fixed.</p><p></p><p>______________________________________________________________________________________________________________</p><p></p><p><span style="color: #0000FF">CNR</span></p><p>(360) starting the game with two balls + score for nothing </p><p>If you try to shoot the ball as soon as possible after starting the game, you will eventually get points for nothing + you will be able to play with two balls until the first ball drains. Very strange! Works on Black Hole too, just without the double ball. </p><p><a href="http://digitalpinballfans.com/showthread.php/480-starting-the-game-with-two-balls-score-for-nothing" target="_blank">http://digitalpinballfans.com/showthread.php/480-starting-the-game-with-two-balls-score-for-nothing</a></p><p></p><p>______________________________________________________________________________________________________________</p><p></p><p><span style="color: #0000FF">Looking into</span></p><p>(PS3) Plunger </p><p>I played around a bit with the plunger last night. If you pull it only a tiny bit, the ball will be shot straight to the top. Doesn't make sense</p><p><a href="http://digitalpinballfans.com/showthread.php/502-Plunger" target="_blank">http://digitalpinballfans.com/showthread.php/502-Plunger</a></p><p></p><p>Plunger strength inconsistent </p><p>This may be on other platforms as well, but I can't say for sure.</p><p>Trying to make the skill shot. Sometimes the same minimal amount of pullback on the plunger results in a full power launch. Other times, it is possible to have the expected result of not making it up the lane. My guess is that full power is much more than needed and that the range could be narrowed so that there is a more significant difference between the top and the bottom of the scale. </p><p><a href="http://digitalpinballfans.com/showthread.php/58-Plunger-strength-inconsistent" target="_blank">http://digitalpinballfans.com/showthread.php/58-Plunger-strength-inconsistent</a></p><p></p><p>______________________________________________________________________________________________________________</p><p></p><p><span style="color: #0000FF">Not an easy fix.</span></p><p>Ball clips into shooting star </p><p>After activating multiball a ball clipped into a shooting star that was already occupied, it didn't end well. This is the Mac version of the game, but it wouldn't surprise me if it could happen on any platform. I was lucky enough to be recording the gameplay at the time</p><p><a href="http://digitalpinballfans.com/showthread.php/534-Ball-clips-into-shooting-star" target="_blank">http://digitalpinballfans.com/showthread.php/534-Ball-clips-into-shooting-star</a></p><p></p><p>______________________________________________________________________________________________________________</p><p></p><p><span style="color: #0000FF">CNR</span></p><p>Left Harem loop not registering at start </p><p>About 75% of the time, at the start of a ball, when I hit the left Harem loop before I do anything else, the game doesn't register it. The Harem light IS burning and sometimes the letter is awarded, but most of the time it isn't. </p><p>The loop is registering fine during the rest of the game, it's just after a plunger launch when it's iffy. </p><p><a href="http://digitalpinballfans.com/showthread.php/570-Left-Harem-loop-not-registering-at-start" target="_blank">http://digitalpinballfans.com/showthread.php/570-Left-Harem-loop-not-registering-at-start</a></p><p>______________________________________________________________________________________________________________</p><p></p><p><span style="color: #0000FF">FIXED (months ago) - right flipper autoplunges</span></p><p>Can't use Plunger during Defeat the Genie mode. </p><p>Tried out the game on iPhone, its a bit hard to aim the left and right loops but eventually I got to the Defeat the Genie mode.</p><p>The aim of this mode is you get unlimited balls, and keep hitting the yellow indicators. with one ball on the playing field, I could not find the option to put more balls in.</p><p>anyone else having this problem? </p><p><a href="http://digitalpinballfans.com/showthread.php/567-Can-t-use-Plunger-during-Defeat-the-Genie-mode" target="_blank">http://digitalpinballfans.com/showthread.php/567-Can-t-use-Plunger-during-Defeat-the-Genie-mode</a></p><p></p><p>______________________________________________________________________________________________________________</p><p></p><p><span style="color: #0000FF">Looking into</span></p><p>Main music cutting out after you pause the game </p><p>Playing last night and I noticed that the main music from the game cut out after I paused the game (final genie battle) and started playing again. It was real strange because all of the voices were working, but there wasn't any music from the roms playing - Pinball Arcade Acappella anyone ?</p><p><a href="http://digitalpinballfans.com/showthread.php/701-Main-music-cutting-out-after-you-pause-the-game" target="_blank">http://digitalpinballfans.com/showthread.php/701-Main-music-cutting-out-after-you-pause-the-game</a></p><p></p><p>______________________________________________________________________________________________________________</p><p></p><p><span style="color: #0000FF">Fixed 9/21/12</span></p><p>Spiral Ramp </p><p>On TOTAN when you shoot a weak shot up the spiral ramp that doesn't make it all the way around, the ball seems to rock back and forth three or four times before falling through the hole towards the bottom of the spiral ramp. After a weak shot, the ball should fall through the hole immediately or after one pass when the ball returns to it. This happens on both Android and Xbox 360, so I'm going to assume the bug is present on all platforms and devices. </p><p><a href="http://digitalpinballfans.com/showthread.php/585-Spiral-Ramp" target="_blank">http://digitalpinballfans.com/showthread.php/585-Spiral-Ramp</a></p><p></p><p>______________________________________________________________________________________________________________</p><p></p><p><span style="color: #0000FF">FIXED - this appears fixed now</span></p><p>Artwork on the left side of the backbox is backwards </p><p>The Williams logo is backwards.</p><p><a href="http://digitalpinballfans.com/showthread.php/334-Artwork-on-the-left-side-of-the-backbox-is-backwards" target="_blank">http://digitalpinballfans.com/showthread.php/334-Artwork-on-the-left-side-of-the-backbox-is-backwards</a></p><p></p><p>______________________________________________________________________________________________________________</p><p></p><p><span style="color: #0000FF">Looking into</span></p><p>(PS3) The pinball is going through the right flipper! </p><p>(As first posted to TPA Facebook Page):</p><p>In TOTAN I keep getting a bug where the ball slides through the right flipper and sinks my ball. It's usually moving fast when it happens.</p><p>When it first happened I figured it was a fluke, but it then happened again during the same game. </p><p>It's really annoying when you have a good score going to lose a ball to the game's fault!</p><p><a href="http://digitalpinballfans.com/showthread.php/472-*PS3*-The-pinball-is-going-through-the-right-flipper" target="_blank">http://digitalpinballfans.com/showthread.php/472-*PS3*-The-pinball-is-going-through-the-right-flipper</a>!</p><p></p><p>______________________________________________________________________________________________________________</p><p></p><p><span style="color: #0000FF">Looking into</span></p><p>Camel Race Wizard Goal Not Awarded </p><p>Earned 1st place on the Great Camel Race, hit the ramp shot, waited for the "Goal 1 Complete" message and.......nothing. Pretty irritating since it's the last Wizard Goal I need on this table...</p><p><a href="http://digitalpinballfans.com/showthread.php/1309-Camel-Race-Wizard-Goal-Not-Awarded" target="_blank">http://digitalpinballfans.com/showthread.php/1309-Camel-Race-Wizard-Goal-Not-Awarded</a></p><p>______________________________________________________________________________________________________________</p><p></p><p><span style="color: #0000FF">Looking into</span></p><p>(Vita) Camera stuck on the "skill shot view" during rescue </p><p>So, I finally managed to get to the princess rescue mode on my Vita, and the camera ended up permanently stuck on the view of the skill shot.</p><p><a href="http://digitalpinballfans.com/showthread.php/888-Camera-stuck-on-the-quot-skill-shot-view-quot-during-rescue" target="_blank">http://digitalpinballfans.com/showthread.php/888-Camera-stuck-on-the-quot-skill-shot-view-quot-during-rescue</a></p><p></p><p>______________________________________________________________________________________________________________</p><p></p><p><span style="color: #0000FF">Looking into</span></p><p>Very Hard Shots Up Center Ramp Exit Back Wall of Playfield </p><p>Definitely a very minor issue, but I was in the Genie Battle portion of rescuing the princess and shot a ball at a moderate speed toward the ramp and hit it from below with a second faster ball from the other flipper, which caused the first ball to rocket up the ramp and out the back of the playfield where the ramp curves to the right. A new ball was put in the plunger. (I had to plunge it myself, but that is normal behavior for Genie Battle.)</p><p><a href="http://digitalpinballfans.com/showthread.php/1458-Very-Hard-Shots-Up-Center-Ramp-Exit-Back-Wall-of-Playfield" target="_blank">http://digitalpinballfans.com/showthread.php/1458-Very-Hard-Shots-Up-Center-Ramp-Exit-Back-Wall-of-Playfield</a></p><p></p><p>______________________________________________________________________________________________________________</p><p></p><p><span style="color: #0000FF">CNR - The lamp between the flippers ia flasher that fires during the final battle.</span></p><p>(IOS) Extra Ball bulb doesnt light!! </p><p>It is me or since the two last updates, the bulb between the flippers doesn't light when I have the extra ball!!! </p><p><a href="http://digitalpinballfans.com/showthread.php/1652-Extra-Ball-bulb-doesnt-light" target="_blank">http://digitalpinballfans.com/showthread.php/1652-Extra-Ball-bulb-doesnt-light</a>!!</p><p></p><p>______________________________________________________________________________________________________________</p><p></p><p><span style="color: #0000FF">Looking into</span></p><p>(PS3) TotAN - camera problem </p><p>This has happened the last 2 times I've reached the genie battle. As the unlimited multi-ball starts the camera zooms in and focuses on genie above right ramp. I can't see flippers, slingshots or in/out lanes. I've tried changing the camera angle (circle) & the camera lock (square) but both do nothing. As I say, this has only just started to happen, it was fine the first few times I battled the genie. As its unlimited balls, I keep flipping & plunging, which does work as I've freed the lovely princess, but it would be nice to think i did it through skill rather than finger flickin' quickness & luck. Thx for readin my moan</p><p><a href="http://digitalpinballfans.com/showthread.php/1760-TotAN-camera-problem" target="_blank">http://digitalpinballfans.com/showthread.php/1760-TotAN-camera-problem</a></p><p></p><p>______________________________________________________________________________________________________________</p><p></p><p><span style="color: #0000FF">Looking into</span></p><p>After Rescue the princess ...the dmd says Player 1 standby... </p><p>so pissed with this, thats the second time this has happened to me. I just had over 90 million on my first ball and finished the rescue the princess for the second time in same game and this happens. After the battle was over the dmd states player 1 stand by , then after a few seconds the controller vibrates and all switches on the table move ( to try to loosen the ball ) but nothing happens. I called the attendent but it stats attendent cancelled because the ball is not stuck. It seems all the balls are gone, and cannot continue the game. They really need to get these bugs fixed before releasing more tables. This is frustrating. </p><p><a href="http://digitalpinballfans.com/showthread.php/1696-After-Rescue-the-princess-the-dmd-says-Player-1-standby" target="_blank">http://digitalpinballfans.com/showthread.php/1696-After-Rescue-the-princess-the-dmd-says-Player-1-standby</a></p><p></p><p>______________________________________________________________________________________________________________</p><p></p><p>(XBLA) Misc</p><p></p><p><span style="color: #0000FF">Looking into</span></p><p>Plunged a ball, let it drain straight down the middle, "ball locked" animation played on dot matrix display, accompanied by "ball locked" sound sample, before end of ball bonus was calculated. </p><p></p><p><span style="color: #0000FF">Looking into</span></p><p>Magnet wobbling issue, expecially on multiball lock.</p><p></p><p><span style="color: #0000FF">Looking into</span></p><p>There are also a lot of bugs around the ball lock itself. Namely you get a lot of different false positives on the DMD/sounds saying balls are locked when they aren't. </p><p></p><p><span style="color: #0000FF">FIXED 9/18/12 - Fixed something similar in Gofers, I think it fixes it for every table.</span></p><p>You can also trick the DMD by hammering through the buttons to end the current game, immediately start a new one, and plunge the first ball. Sometimes it will keep playing the table attract/intro animation and sound even after you have begun to play the ball. At one point I was even able to get two balls into play. When the first one drained the flippers went dead and the second one made its way to the bottom as well. </p><p></p><p><span style="color: #0000FF">Looking into</span></p><p>I had a couple of weird ones on TOTAN tonight, ball actually got stuck in 2 places by the genie, one ON the magnet and one just under the Genie, never saw that one happen before. I couldn't tilt it out of the ball drop magnet. It also doesn't register a skillshot if you launch it too quickly. </p><p></p><p><span style="color: #0000FF">Looking into</span></p><p>and where's the sound when the ball falls out of the big genie earring before starting the fireball? It's gone! </p><p></p><p><span style="color: #0000FF">Looking into</span></p><p>ball got stuck on the genie magnet a few times, so i had to call the attendant, which set the ball loose </p><p></p><p><span style="color: #0000FF">Looking into</span></p><p>Spelling HAREM didn't start multiball for me. It gave me the standard goal I was shooting for, but multiball didn't start. I even shot an extra ball around the harem loop to make sure, it just started spelling at "H" again. </p><p></p><p><a href="http://digitalpinballfans.com/showthread.php/240-TotAN-Bug-Round-up-XBLA-edition" target="_blank">http://digitalpinballfans.com/showthread.php/240-TotAN-Bug-Round-up-XBLA-edition</a></p></blockquote><p></p>
[QUOTE="Mike Reitmeyer, post: 29757, member: 132"] To simplify the bugs listed, I combined them all into this post. This makes it easier for me to track and post which ones are fixed. I also put the link to the original post on each bug. If I missed anything feel free to comment so I can add them. I'll add the terms [COLOR="#0000FF"]FIXED, CNR, Looking Into[/COLOR] (CNR = Could Not Reproduce) in front of the ones when thier status changes. Some of these are older and may have been fixed since. I'll also put a date next to FIXED or CNR, which is the date in which I tested my current build. This isn't necessarily the current released build, or even the next build to release. The bug would be fixed in a build submitted after the date I marked it fixed. If you are no longer seeing any of these issues let me know and I'll mark it fixed. ______________________________________________________________________________________________________________ [COLOR="#0000FF"]CNR[/COLOR] (360) starting the game with two balls + score for nothing If you try to shoot the ball as soon as possible after starting the game, you will eventually get points for nothing + you will be able to play with two balls until the first ball drains. Very strange! Works on Black Hole too, just without the double ball. [url]http://digitalpinballfans.com/showthread.php/480-starting-the-game-with-two-balls-score-for-nothing[/url] ______________________________________________________________________________________________________________ [COLOR="#0000FF"]Looking into[/COLOR] (PS3) Plunger I played around a bit with the plunger last night. If you pull it only a tiny bit, the ball will be shot straight to the top. Doesn't make sense [url]http://digitalpinballfans.com/showthread.php/502-Plunger[/url] Plunger strength inconsistent This may be on other platforms as well, but I can't say for sure. Trying to make the skill shot. Sometimes the same minimal amount of pullback on the plunger results in a full power launch. Other times, it is possible to have the expected result of not making it up the lane. My guess is that full power is much more than needed and that the range could be narrowed so that there is a more significant difference between the top and the bottom of the scale. [url]http://digitalpinballfans.com/showthread.php/58-Plunger-strength-inconsistent[/url] ______________________________________________________________________________________________________________ [COLOR="#0000FF"]Not an easy fix.[/COLOR] Ball clips into shooting star After activating multiball a ball clipped into a shooting star that was already occupied, it didn't end well. This is the Mac version of the game, but it wouldn't surprise me if it could happen on any platform. I was lucky enough to be recording the gameplay at the time [url]http://digitalpinballfans.com/showthread.php/534-Ball-clips-into-shooting-star[/url] ______________________________________________________________________________________________________________ [COLOR="#0000FF"]CNR[/COLOR] Left Harem loop not registering at start About 75% of the time, at the start of a ball, when I hit the left Harem loop before I do anything else, the game doesn't register it. The Harem light IS burning and sometimes the letter is awarded, but most of the time it isn't. The loop is registering fine during the rest of the game, it's just after a plunger launch when it's iffy. [url]http://digitalpinballfans.com/showthread.php/570-Left-Harem-loop-not-registering-at-start[/url] ______________________________________________________________________________________________________________ [COLOR="#0000FF"]FIXED (months ago) - right flipper autoplunges[/COLOR] Can't use Plunger during Defeat the Genie mode. Tried out the game on iPhone, its a bit hard to aim the left and right loops but eventually I got to the Defeat the Genie mode. The aim of this mode is you get unlimited balls, and keep hitting the yellow indicators. with one ball on the playing field, I could not find the option to put more balls in. anyone else having this problem? [url]http://digitalpinballfans.com/showthread.php/567-Can-t-use-Plunger-during-Defeat-the-Genie-mode[/url] ______________________________________________________________________________________________________________ [COLOR="#0000FF"]Looking into[/COLOR] Main music cutting out after you pause the game Playing last night and I noticed that the main music from the game cut out after I paused the game (final genie battle) and started playing again. It was real strange because all of the voices were working, but there wasn't any music from the roms playing - Pinball Arcade Acappella anyone ? [url]http://digitalpinballfans.com/showthread.php/701-Main-music-cutting-out-after-you-pause-the-game[/url] ______________________________________________________________________________________________________________ [COLOR="#0000FF"]Fixed 9/21/12[/COLOR] Spiral Ramp On TOTAN when you shoot a weak shot up the spiral ramp that doesn't make it all the way around, the ball seems to rock back and forth three or four times before falling through the hole towards the bottom of the spiral ramp. After a weak shot, the ball should fall through the hole immediately or after one pass when the ball returns to it. This happens on both Android and Xbox 360, so I'm going to assume the bug is present on all platforms and devices. [url]http://digitalpinballfans.com/showthread.php/585-Spiral-Ramp[/url] ______________________________________________________________________________________________________________ [COLOR="#0000FF"]FIXED - this appears fixed now[/COLOR] Artwork on the left side of the backbox is backwards The Williams logo is backwards. [url]http://digitalpinballfans.com/showthread.php/334-Artwork-on-the-left-side-of-the-backbox-is-backwards[/url] ______________________________________________________________________________________________________________ [COLOR="#0000FF"]Looking into[/COLOR] (PS3) The pinball is going through the right flipper! (As first posted to TPA Facebook Page): In TOTAN I keep getting a bug where the ball slides through the right flipper and sinks my ball. It's usually moving fast when it happens. When it first happened I figured it was a fluke, but it then happened again during the same game. It's really annoying when you have a good score going to lose a ball to the game's fault! [url]http://digitalpinballfans.com/showthread.php/472-*PS3*-The-pinball-is-going-through-the-right-flipper[/url]! ______________________________________________________________________________________________________________ [COLOR="#0000FF"]Looking into[/COLOR] Camel Race Wizard Goal Not Awarded Earned 1st place on the Great Camel Race, hit the ramp shot, waited for the "Goal 1 Complete" message and.......nothing. Pretty irritating since it's the last Wizard Goal I need on this table... [url]http://digitalpinballfans.com/showthread.php/1309-Camel-Race-Wizard-Goal-Not-Awarded[/url] ______________________________________________________________________________________________________________ [COLOR="#0000FF"]Looking into[/COLOR] (Vita) Camera stuck on the "skill shot view" during rescue So, I finally managed to get to the princess rescue mode on my Vita, and the camera ended up permanently stuck on the view of the skill shot. [url]http://digitalpinballfans.com/showthread.php/888-Camera-stuck-on-the-quot-skill-shot-view-quot-during-rescue[/url] ______________________________________________________________________________________________________________ [COLOR="#0000FF"]Looking into[/COLOR] Very Hard Shots Up Center Ramp Exit Back Wall of Playfield Definitely a very minor issue, but I was in the Genie Battle portion of rescuing the princess and shot a ball at a moderate speed toward the ramp and hit it from below with a second faster ball from the other flipper, which caused the first ball to rocket up the ramp and out the back of the playfield where the ramp curves to the right. A new ball was put in the plunger. (I had to plunge it myself, but that is normal behavior for Genie Battle.) [url]http://digitalpinballfans.com/showthread.php/1458-Very-Hard-Shots-Up-Center-Ramp-Exit-Back-Wall-of-Playfield[/url] ______________________________________________________________________________________________________________ [COLOR="#0000FF"]CNR - The lamp between the flippers ia flasher that fires during the final battle.[/COLOR] (IOS) Extra Ball bulb doesnt light!! It is me or since the two last updates, the bulb between the flippers doesn't light when I have the extra ball!!! [url]http://digitalpinballfans.com/showthread.php/1652-Extra-Ball-bulb-doesnt-light[/url]!! ______________________________________________________________________________________________________________ [COLOR="#0000FF"]Looking into[/COLOR] (PS3) TotAN - camera problem This has happened the last 2 times I've reached the genie battle. As the unlimited multi-ball starts the camera zooms in and focuses on genie above right ramp. I can't see flippers, slingshots or in/out lanes. I've tried changing the camera angle (circle) & the camera lock (square) but both do nothing. As I say, this has only just started to happen, it was fine the first few times I battled the genie. As its unlimited balls, I keep flipping & plunging, which does work as I've freed the lovely princess, but it would be nice to think i did it through skill rather than finger flickin' quickness & luck. Thx for readin my moan [url]http://digitalpinballfans.com/showthread.php/1760-TotAN-camera-problem[/url] ______________________________________________________________________________________________________________ [COLOR="#0000FF"]Looking into[/COLOR] After Rescue the princess ...the dmd says Player 1 standby... so pissed with this, thats the second time this has happened to me. I just had over 90 million on my first ball and finished the rescue the princess for the second time in same game and this happens. After the battle was over the dmd states player 1 stand by , then after a few seconds the controller vibrates and all switches on the table move ( to try to loosen the ball ) but nothing happens. I called the attendent but it stats attendent cancelled because the ball is not stuck. It seems all the balls are gone, and cannot continue the game. They really need to get these bugs fixed before releasing more tables. This is frustrating. [url]http://digitalpinballfans.com/showthread.php/1696-After-Rescue-the-princess-the-dmd-says-Player-1-standby[/url] ______________________________________________________________________________________________________________ (XBLA) Misc [COLOR="#0000FF"]Looking into[/COLOR] Plunged a ball, let it drain straight down the middle, "ball locked" animation played on dot matrix display, accompanied by "ball locked" sound sample, before end of ball bonus was calculated. [COLOR="#0000FF"]Looking into[/COLOR] Magnet wobbling issue, expecially on multiball lock. [COLOR="#0000FF"]Looking into[/COLOR] There are also a lot of bugs around the ball lock itself. Namely you get a lot of different false positives on the DMD/sounds saying balls are locked when they aren't. [COLOR="#0000FF"]FIXED 9/18/12 - Fixed something similar in Gofers, I think it fixes it for every table.[/COLOR] You can also trick the DMD by hammering through the buttons to end the current game, immediately start a new one, and plunge the first ball. Sometimes it will keep playing the table attract/intro animation and sound even after you have begun to play the ball. At one point I was even able to get two balls into play. When the first one drained the flippers went dead and the second one made its way to the bottom as well. [COLOR="#0000FF"]Looking into[/COLOR] I had a couple of weird ones on TOTAN tonight, ball actually got stuck in 2 places by the genie, one ON the magnet and one just under the Genie, never saw that one happen before. I couldn't tilt it out of the ball drop magnet. It also doesn't register a skillshot if you launch it too quickly. [COLOR="#0000FF"]Looking into[/COLOR] and where's the sound when the ball falls out of the big genie earring before starting the fireball? It's gone! [COLOR="#0000FF"]Looking into[/COLOR] ball got stuck on the genie magnet a few times, so i had to call the attendant, which set the ball loose [COLOR="#0000FF"]Looking into[/COLOR] Spelling HAREM didn't start multiball for me. It gave me the standard goal I was shooting for, but multiball didn't start. I even shot an extra ball around the harem loop to make sure, it just started spelling at "H" again. [url]http://digitalpinballfans.com/showthread.php/240-TotAN-Bug-Round-up-XBLA-edition[/url] [/QUOTE]
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