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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Tales of the Arabian Nights (1996)
Bug Compilation
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<blockquote data-quote="Sean DonCarlos" data-source="post: 29916" data-attributes="member: 152"><p>Wow...this could be a massive undertaking if done for each table.</p><p></p><p>It's not much help, but in the interest of whittling down the list, I believe the "Extra ball bulb doesn't light" was a case of the user looking at the wrong insert and can be discarded. My own bug about very hard center ramp shots exiting the back of the machine probably can wait for a slow news day, as it's extremely rare, hard to reproduce, and easily recoverable when it does happen.</p><p></p><p>The only two issues on this list that I can confirm are that the ball rocks back and forth several times before falling through the hole in the ramp. The real table does not do this; at most the ball turns around once before falling in. But in TPA, it's a rare game where it doesn't happen at least once. The other issue is that the plunger strength is considerably nonlinear with respect to the distance pulled.</p><p></p><p>I have seen the "Player 1 Standby" display after completing a Genie Battle, but it was very brief and normal play resumed immediately thereafter.</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 29916, member: 152"] Wow...this could be a massive undertaking if done for each table. It's not much help, but in the interest of whittling down the list, I believe the "Extra ball bulb doesn't light" was a case of the user looking at the wrong insert and can be discarded. My own bug about very hard center ramp shots exiting the back of the machine probably can wait for a slow news day, as it's extremely rare, hard to reproduce, and easily recoverable when it does happen. The only two issues on this list that I can confirm are that the ball rocks back and forth several times before falling through the hole in the ramp. The real table does not do this; at most the ball turns around once before falling in. But in TPA, it's a rare game where it doesn't happen at least once. The other issue is that the plunger strength is considerably nonlinear with respect to the distance pulled. I have seen the "Player 1 Standby" display after completing a Genie Battle, but it was very brief and normal play resumed immediately thereafter. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Tales of the Arabian Nights (1996)
Bug Compilation
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