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Farsight Studios
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Bug ps3 haunted basement door won't take ball when open.
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<blockquote data-quote="Tann" data-source="post: 267815" data-attributes="member: 2327"><p>For info:</p><p></p><p></p><p></p><p>It's mainly due that 1920x1080 is not the native resolution of TPA on PS3, and FS chose to apply a post-processing filter to smooth the image quality in 1080i/p (the game has a huge dithering in 720p). Therefore, it induces a 1 frame-lag, that you notice directly when you flip the ball, with a huge delay (not in 720p).</p><p></p><p>Turning off "game mode" setting if available on the TV to minimize the input lag is semi-BS... Like you, I play on a CRT (but with an HDMI output: Philips 32PW9551), so no possible screen rendering lag, and the input lag is also awful in 1080i.</p><p></p><p>The TPA input lag is mainly software-caused, not hardware.</p></blockquote><p></p>
[QUOTE="Tann, post: 267815, member: 2327"] For info: It's mainly due that 1920x1080 is not the native resolution of TPA on PS3, and FS chose to apply a post-processing filter to smooth the image quality in 1080i/p (the game has a huge dithering in 720p). Therefore, it induces a 1 frame-lag, that you notice directly when you flip the ball, with a huge delay (not in 720p). Turning off "game mode" setting if available on the TV to minimize the input lag is semi-BS... Like you, I play on a CRT (but with an HDMI output: Philips 32PW9551), so no possible screen rendering lag, and the input lag is also awful in 1080i. The TPA input lag is mainly software-caused, not hardware. [/QUOTE]
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