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Farsight Studios
The Pinball Arcade / Farsight Studios
Capcom emulation is already a reality
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<blockquote data-quote="Worf" data-source="post: 94213" data-attributes="member: 1047"><p>I'm not surprised about sound - I knew DCS woiuld always be trouble to emulate. I think it still is even on fast systems if you're using pinmame. </p><p></p><p>At least, that was the reason why I thought they never did DCS emulation.</p><p></p><p>Though, I wonder how many more old pinmame people from over a decade ago have moved to TPA.</p><p></p><p>Steve, when you emulate stuff like WPC, where do you get information on stuff like the Williams ASICs? I know there's two on WPC95 - one on the MPU board and one on the AV board, but do you get actual documentation on those ASICs from Williams under NDA or did you just reverse engineer it?</p></blockquote><p></p>
[QUOTE="Worf, post: 94213, member: 1047"] I'm not surprised about sound - I knew DCS woiuld always be trouble to emulate. I think it still is even on fast systems if you're using pinmame. At least, that was the reason why I thought they never did DCS emulation. Though, I wonder how many more old pinmame people from over a decade ago have moved to TPA. Steve, when you emulate stuff like WPC, where do you get information on stuff like the Williams ASICs? I know there's two on WPC95 - one on the MPU board and one on the AV board, but do you get actual documentation on those ASICs from Williams under NDA or did you just reverse engineer it? [/QUOTE]
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The Pinball Arcade / Farsight Studios
Capcom emulation is already a reality
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