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Farsight Studios
The Pinball Arcade / Farsight Studios
Capcom emulation is already a reality
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<blockquote data-quote="Tuomas Hämäläinen" data-source="post: 94970" data-attributes="member: 787"><p>Thanks for the response.</p><p></p><p>To record audio from the pinball machine, I soldered a headphone jack into the leads of the left backbox speaker (doesn't matter which, DCS is mono). This circuitry had a bunch of resistors to lower the volume to safe headphone levels, which also makes the signal suitable for feeding directly into computer audio input (line level).</p><p></p><p>On the computer I simply record the mono signal coming from the pinball machine. I used GarageBand on my Mac for recording and post-processing, but that doesn't really matter - any computer with sound recording capabilities should do.</p><p></p><p>As the connection was made from the backbox speaker only, the sound is very thin (WPC splits mid-to-high frequencies to the backbox speakers and low frequencies to the cabinet speaker). Bass can be restored in post-processing by applying an equalizer curve to boost low frequencies (I went a bit overboard with this, have to admit). I also attenuated the 5 kHz band a bit to make it less "nasal" and then boosted the high end for the final crispness, although there isn't really anything beyond 10 kHz.</p><p></p><p>In the end, it's the matter of trial and error - finding out what sounds "right" and best one can do, the source material being what it is. There probably are better ways to tap into the sound board for audio capture (somewhere before the audio is amplified and filtered for the speakers which I believe happens on the driver board), but that's what I did.</p></blockquote><p></p>
[QUOTE="Tuomas Hämäläinen, post: 94970, member: 787"] Thanks for the response. To record audio from the pinball machine, I soldered a headphone jack into the leads of the left backbox speaker (doesn't matter which, DCS is mono). This circuitry had a bunch of resistors to lower the volume to safe headphone levels, which also makes the signal suitable for feeding directly into computer audio input (line level). On the computer I simply record the mono signal coming from the pinball machine. I used GarageBand on my Mac for recording and post-processing, but that doesn't really matter - any computer with sound recording capabilities should do. As the connection was made from the backbox speaker only, the sound is very thin (WPC splits mid-to-high frequencies to the backbox speakers and low frequencies to the cabinet speaker). Bass can be restored in post-processing by applying an equalizer curve to boost low frequencies (I went a bit overboard with this, have to admit). I also attenuated the 5 kHz band a bit to make it less "nasal" and then boosted the high end for the final crispness, although there isn't really anything beyond 10 kHz. In the end, it's the matter of trial and error - finding out what sounds "right" and best one can do, the source material being what it is. There probably are better ways to tap into the sound board for audio capture (somewhere before the audio is amplified and filtered for the speakers which I believe happens on the driver board), but that's what I did. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Capcom emulation is already a reality
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