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Farsight Studios
The Pinball Arcade / Farsight Studios
Capcom emulation is already a reality
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<blockquote data-quote="Krellan" data-source="post: 97825" data-attributes="member: 2513"><p>Very interesting how sound was sampled from only one speaker. That would explain the corrupted jackpot sound in TZ, among other things.</p><p></p><p>WMS used a crossover, to split the audio frequencies, even though it was mono, as you know. Some games used this effectively, to give an illusion of stereo.</p><p></p><p>Addams Family did this, when starting Multiball! The "boom boom boom boom" sound effects target each boom to the left, right, left, right speakers respectively, and the lighting effects on the game reinforce this.</p><p></p><p>This fooled me into thinking the game was really in stereo, long ago....</p><p></p><p><a href="https://groups.google.com/d/msg/rec.games.pinball/1ZhBlZ5tBe0/vA56PVTUZwcJ" target="_blank">https://groups.google.com/d/msg/rec.games.pinball/1ZhBlZ5tBe0/vA56PVTUZwcJ</a></p><p></p><p>If Pinball Arcade ever gets enough budget to license the TAF table, please sample the sound closer to the sound board, so that you capture all of the audio, before the crossover! Better yet, apply audio filtering during playback, to restore the crossover effect. All modern platforms have true stereo sound, and Pinball Arcade could use that effectively. As it is now, the games sound unnaturally dull when listening in headphones, because they are pure mono. At a minimum, physical sound effects like flippers could be somewhat localized to where they are on the table (left vs. right), that would be some low-hanging fruit to get some audio improvement.</p><p></p><p>Josh</p></blockquote><p></p>
[QUOTE="Krellan, post: 97825, member: 2513"] Very interesting how sound was sampled from only one speaker. That would explain the corrupted jackpot sound in TZ, among other things. WMS used a crossover, to split the audio frequencies, even though it was mono, as you know. Some games used this effectively, to give an illusion of stereo. Addams Family did this, when starting Multiball! The "boom boom boom boom" sound effects target each boom to the left, right, left, right speakers respectively, and the lighting effects on the game reinforce this. This fooled me into thinking the game was really in stereo, long ago.... [url]https://groups.google.com/d/msg/rec.games.pinball/1ZhBlZ5tBe0/vA56PVTUZwcJ[/url] If Pinball Arcade ever gets enough budget to license the TAF table, please sample the sound closer to the sound board, so that you capture all of the audio, before the crossover! Better yet, apply audio filtering during playback, to restore the crossover effect. All modern platforms have true stereo sound, and Pinball Arcade could use that effectively. As it is now, the games sound unnaturally dull when listening in headphones, because they are pure mono. At a minimum, physical sound effects like flippers could be somewhat localized to where they are on the table (left vs. right), that would be some low-hanging fruit to get some audio improvement. Josh [/QUOTE]
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The Pinball Arcade / Farsight Studios
Capcom emulation is already a reality
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