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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Cactus Canyon (1998)
CC Tactics and Strategies
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<blockquote data-quote="Sumez" data-source="post: 119570" data-attributes="member: 1547"><p>Considering only about 1 shot in 6 makes it up either left or right ramp (as opposed to the middle one, which is near impossible to miss) that makes it one of the biggest causes of a drain for me. If I actually try to go actively for Polly, I'm almost sure to lose.</p><p></p><p>The thing is, when I don't hit the ramp, it's not like my aim is off, it just seems like it's impossible for TPA to register my button press at the exact required split second. From a cradled ball, the shot will -always- hit the <strong>exact </strong>same spot right next to the ramp, like it's preprogrammed to fire in one of a few set directions. Some other tables are even worse at this, namely CTFBL and STTNG.</p></blockquote><p></p>
[QUOTE="Sumez, post: 119570, member: 1547"] Considering only about 1 shot in 6 makes it up either left or right ramp (as opposed to the middle one, which is near impossible to miss) that makes it one of the biggest causes of a drain for me. If I actually try to go actively for Polly, I'm almost sure to lose. The thing is, when I don't hit the ramp, it's not like my aim is off, it just seems like it's impossible for TPA to register my button press at the exact required split second. From a cradled ball, the shot will -always- hit the [B]exact [/B]same spot right next to the ramp, like it's preprogrammed to fire in one of a few set directions. Some other tables are even worse at this, namely CTFBL and STTNG. [/QUOTE]
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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Cactus Canyon (1998)
CC Tactics and Strategies
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