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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
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<blockquote data-quote="DJWhoDunnit" data-source="post: 64165" data-attributes="member: 1712"><p><strong>Maximize scoring</strong></p><p></p><p>Keys to high scores:</p><p> GET TO MARSHAL ASAP</p><p> Collect as many bounties as possible</p><p> Bonus</p><p> Stacking Showdown</p><p> </p><p>First and foremost GET TO MARSHAL. Also try to have a multiball ready to start right after getting marshal so the special can be collected without losing ur ball. WHY you ask is marshal so important? In addition to making ur quickdraws worth up to 2 million, but far more important is the drastic impact it has on your high noon scores.</p><p></p><p>Three high noons is a helluva good game and what I shoot for personally. Using that here are the differences in ur high noons at each rank. (less any jackpots but thy are basically useless anyways.)</p><p></p><p>RANK FIRST SECOND THIRD TOTAL</p><p></p><p>stranger 22m 23m 24m 69m</p><p>partner 25m 27.5m 30m 82.5m</p><p>deputy 30m 40m 50m 120m</p><p>sheriff 40m 60m 80m 180m</p><p>marshal 70m 95m 120m 285m</p><p></p><p>Bounties are vital for multiple reasons, rank ups, bonus 1m, bonus x5, extra ball, light extra ball, and light quickdraws/gunfights, and random multiballs without needing locks. Best time to collect bounties in my opinion is during a QuickDraw or Polly's peril. I say that because it can't light gunfight/QuickDraw, and maybe even some others but it seems to increase the chances of getting an extra ball or 1m bonus.</p><p></p><p><strong>Bonuses</strong> in this game can be huge (highest I've had so far was 132m = 3m @ 44x) so shooting the mine is never a bad idea. also work on ur ramp shots cuz Polly will give u 5x after the first extra ball.</p><p></p><p><strong>Stacking showdown</strong> is huge again for multiple reasons. It allows you to start with three balls in showdown making the targets worth 50% more, it allows to continuously add a ball when down to two, and makes the normal shots worth something and therefore increases the potential scoring of both multiballs all at once. Personally I feel that stampede is far better to stack with than gold mine, because it makes every shot worth 250 and a rotating one of 500, which means you dont have to shoot anything specific to keep scoring the normal shots.</p><p></p><p><strong>skill shot </strong>- full plunge scores the one next to the original position. nudge with timing to choose a different reward. it's nearly impossible, for me at least, to get any other reward without nudging as any less than full power rarely makes it up the ramp.</p><p></p><p>my reward preference order:</p><p>extra ball (pinball), rank up (star), light bounty (money bag), QuickDraw, bonus x3, then the river ramp (far more difficult for me to hit than any other shot).</p><p></p><p></p><p>wanted to note just scored 470m and was 2 shots on the Bart to lighting a third high noon.</p></blockquote><p></p>
[QUOTE="DJWhoDunnit, post: 64165, member: 1712"] [b]Maximize scoring[/b] Keys to high scores: GET TO MARSHAL ASAP Collect as many bounties as possible Bonus Stacking Showdown First and foremost GET TO MARSHAL. Also try to have a multiball ready to start right after getting marshal so the special can be collected without losing ur ball. WHY you ask is marshal so important? In addition to making ur quickdraws worth up to 2 million, but far more important is the drastic impact it has on your high noon scores. Three high noons is a helluva good game and what I shoot for personally. Using that here are the differences in ur high noons at each rank. (less any jackpots but thy are basically useless anyways.) RANK FIRST SECOND THIRD TOTAL stranger 22m 23m 24m 69m partner 25m 27.5m 30m 82.5m deputy 30m 40m 50m 120m sheriff 40m 60m 80m 180m marshal 70m 95m 120m 285m Bounties are vital for multiple reasons, rank ups, bonus 1m, bonus x5, extra ball, light extra ball, and light quickdraws/gunfights, and random multiballs without needing locks. Best time to collect bounties in my opinion is during a QuickDraw or Polly's peril. I say that because it can't light gunfight/QuickDraw, and maybe even some others but it seems to increase the chances of getting an extra ball or 1m bonus. [B]Bonuses[/B] in this game can be huge (highest I've had so far was 132m = 3m @ 44x) so shooting the mine is never a bad idea. also work on ur ramp shots cuz Polly will give u 5x after the first extra ball. [B]Stacking showdown[/B] is huge again for multiple reasons. It allows you to start with three balls in showdown making the targets worth 50% more, it allows to continuously add a ball when down to two, and makes the normal shots worth something and therefore increases the potential scoring of both multiballs all at once. Personally I feel that stampede is far better to stack with than gold mine, because it makes every shot worth 250 and a rotating one of 500, which means you dont have to shoot anything specific to keep scoring the normal shots. [B]skill shot [/B]- full plunge scores the one next to the original position. nudge with timing to choose a different reward. it's nearly impossible, for me at least, to get any other reward without nudging as any less than full power rarely makes it up the ramp. my reward preference order: extra ball (pinball), rank up (star), light bounty (money bag), QuickDraw, bonus x3, then the river ramp (far more difficult for me to hit than any other shot). wanted to note just scored 470m and was 2 shots on the Bart to lighting a third high noon. [/QUOTE]
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