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I put up 80 billion last night, good for #4 on the leaderboard. Here's some tips for the high end of strategy on Creature.The jackpot permanently doubles when you collect a super, but with limits. Three doublings is the most I've ever been allowed, and occasionally only two. I think it depends on the jackpot value and I think the doubling is allowed only while the base is under 400M. (I definitely saw a 380M double and a 450M fail to double.) So if you're aiming at the high end of the leaderboard, it's best to work on raising the jackpot for a little while before starting to collect them, to get more value out of the limited number of doublings. Bring it to about 90M, so that the three doublings will go 180-360-720M. This doesn't take long at the start of a game, maybe 15 shots up the center lane in all, which of course are very easy on each catch out of the bumpers.The score multiplier has some subtle behavior not fully documented here. We covered the fact that if you reach 4x, you can't raise above 1x on subsequent multiballs for the rest of the ball. But it appears that 2x and 3x actually carry over. The display is bugged and will say 1x, but when you raise it again, you'll increase to the next higher value than you had on the previous multiball. So overall I'm of the mind that leaving the multiplier at 3x is correct to avoid those gimped multiballs with no multiplying allowed.Finally, rollover detection. TPA has some problems detecting rollovers when extremely large jackpots are involved. I had a previous game that I think should have been 57B but TPA only registered 37B. My 80B game all registered correctly which I experimented with manipulating. With TPA's rollover detection, I think you're always safe as long as you're rolling FROM a 9 in the billions digit or TO a 0 in the billions digit. But something like rolling from 8B to 4B by collecting a jackpot worth six billion can go undetected. You can help this work correctly by carefully controlling the jackpot multiplier. If you're at 8B with the jackpot at 1B, push the multiplier only to 2x before collecting it so you get a clean detectable rollover. Don't collect a super at 3x or 4x if it will make a massive leap beyond a rollover mark that TPA may not detect. Or if you're close to a rollover during multiball, shoot Creature letters or Movie Madness until you get it. So I often tried to pass each rollover threshold with a small score or single jackpot, then collect a massive 3x or 4x super while the entire value would count without rolling over.BTW, I can't make Movie Madness work for any significant points. The return feed is too fast and I never get more than 3-4 shots before missing which is highly dangerous in losing control. You'd need nearly 100 shots to get to samtny's 350M per shot and I don't know how to safely do that. Stick to the well known railroad to grind the center lane for jackpots.
I put up 80 billion last night, good for #4 on the leaderboard. Here's some tips for the high end of strategy on Creature.
The jackpot permanently doubles when you collect a super, but with limits. Three doublings is the most I've ever been allowed, and occasionally only two. I think it depends on the jackpot value and I think the doubling is allowed only while the base is under 400M. (I definitely saw a 380M double and a 450M fail to double.) So if you're aiming at the high end of the leaderboard, it's best to work on raising the jackpot for a little while before starting to collect them, to get more value out of the limited number of doublings. Bring it to about 90M, so that the three doublings will go 180-360-720M. This doesn't take long at the start of a game, maybe 15 shots up the center lane in all, which of course are very easy on each catch out of the bumpers.
The score multiplier has some subtle behavior not fully documented here. We covered the fact that if you reach 4x, you can't raise above 1x on subsequent multiballs for the rest of the ball. But it appears that 2x and 3x actually carry over. The display is bugged and will say 1x, but when you raise it again, you'll increase to the next higher value than you had on the previous multiball. So overall I'm of the mind that leaving the multiplier at 3x is correct to avoid those gimped multiballs with no multiplying allowed.
Finally, rollover detection. TPA has some problems detecting rollovers when extremely large jackpots are involved. I had a previous game that I think should have been 57B but TPA only registered 37B. My 80B game all registered correctly which I experimented with manipulating. With TPA's rollover detection, I think you're always safe as long as you're rolling FROM a 9 in the billions digit or TO a 0 in the billions digit. But something like rolling from 8B to 4B by collecting a jackpot worth six billion can go undetected. You can help this work correctly by carefully controlling the jackpot multiplier. If you're at 8B with the jackpot at 1B, push the multiplier only to 2x before collecting it so you get a clean detectable rollover. Don't collect a super at 3x or 4x if it will make a massive leap beyond a rollover mark that TPA may not detect. Or if you're close to a rollover during multiball, shoot Creature letters or Movie Madness until you get it. So I often tried to pass each rollover threshold with a small score or single jackpot, then collect a massive 3x or 4x super while the entire value would count without rolling over.
BTW, I can't make Movie Madness work for any significant points. The return feed is too fast and I never get more than 3-4 shots before missing which is highly dangerous in losing control. You'd need nearly 100 shots to get to samtny's 350M per shot and I don't know how to safely do that. Stick to the well known railroad to grind the center lane for jackpots.