Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Creature from the Black Lagoon (1992)
CFTBL: Tactics and Strategies
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Slam23" data-source="post: 55837" data-attributes="member: 896"><p>Nice addition samtny! I have hit the right ramp by accident a couple of times during multiball and saw some other DMD animations than I'm used to in regular play, so I kinda wondered what that was. I did know about "super mode" that you can get to with about 12 right ramp shots, that can give some nice regular play scoring also. I can establish a rhytm of consistently hitting the right ramp, but misses can cost you dearly, more so than shots from the right flipper. </p><p>Maybe a small addition for "Move Your Car"-mode: I find it most (time)effective to dead-pass the ball from the right to left flipper when it returns from the jet bumper area, and then hit a quick moving shot up the center lane. Cradling at any flipper takes precious time of the clock and cradling right has it's own risks as mentioned above. </p><p></p><p>@Advalle: I mostly use live shots to KISS but in multiball I cradle before hitting that shot because I want more control. I find live shots more easy btw. </p><p></p><p>I'm surprised at how much I like this table. I played a version in VP but because of the transparant ramps that are difficult to make, it didn't play well. I like how it has some more depth than meets the eye at first. It may have benefitted from tying isolated modes such as "Move Your Car" into a deeper ruleset in which it would have been a prerequisted mode for reaching multiball, or conveying some kind of delayed benefit towards the total game and scoring (for example giving 12x scoring, surpassing the max 10 from the rollovers). That would have been a nice incentive to steer away from only going for multiball/jackpot/SJ. I still think games like LOTR and TSPP are superior in that respect. But I find myself still playing for better scores, even after reaching 1000 HOF points for this one.</p></blockquote><p></p>
[QUOTE="Slam23, post: 55837, member: 896"] Nice addition samtny! I have hit the right ramp by accident a couple of times during multiball and saw some other DMD animations than I'm used to in regular play, so I kinda wondered what that was. I did know about "super mode" that you can get to with about 12 right ramp shots, that can give some nice regular play scoring also. I can establish a rhytm of consistently hitting the right ramp, but misses can cost you dearly, more so than shots from the right flipper. Maybe a small addition for "Move Your Car"-mode: I find it most (time)effective to dead-pass the ball from the right to left flipper when it returns from the jet bumper area, and then hit a quick moving shot up the center lane. Cradling at any flipper takes precious time of the clock and cradling right has it's own risks as mentioned above. @Advalle: I mostly use live shots to KISS but in multiball I cradle before hitting that shot because I want more control. I find live shots more easy btw. I'm surprised at how much I like this table. I played a version in VP but because of the transparant ramps that are difficult to make, it didn't play well. I like how it has some more depth than meets the eye at first. It may have benefitted from tying isolated modes such as "Move Your Car" into a deeper ruleset in which it would have been a prerequisted mode for reaching multiball, or conveying some kind of delayed benefit towards the total game and scoring (for example giving 12x scoring, surpassing the max 10 from the rollovers). That would have been a nice incentive to steer away from only going for multiball/jackpot/SJ. I still think games like LOTR and TSPP are superior in that respect. But I find myself still playing for better scores, even after reaching 1000 HOF points for this one. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
D
Anyone still playing?
Latest: Dan
Mar 3, 2025
The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Creature from the Black Lagoon (1992)
CFTBL: Tactics and Strategies
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top