Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Tales of the Arabian Nights (1996)
Change HAREM to a Wizard Goal
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Master Magician" data-source="post: 57656" data-attributes="member: 2100"><p>It doesnt. I read that before posting here. I'm not that kind of player. When it says "Try not to..." I'll hit it. When it says "Aim for..." I'll miss it. There's various levels of pinball players. The white-knuckle Professional Force-using superman is definitely who I am not. My ability begins and ends with "Dont let ball go down drain, shoot at anything so long as the ball doesnt die. If you see the extra ball lite up, try to aim in that general direction and maybe you'll be lucky with your 12th attempt." </p><p>I dont beat the Genie out of accuracy. I beat him because I refuse to give up and refuse to let the ball die.</p><p>HAREM is counter to that playstyle. "Aim for the ramp to spell HAREM, but not when the lock is lit, before you activate any missions, wait for all timers to run out, and never on a Tuesday while wearing white socks." </p><p>Why is the shot so much harder than spelling THEATER in TOM? Its the same idea. Even if Vanish is lit, you still get credit for the loop.</p></blockquote><p></p>
[QUOTE="Master Magician, post: 57656, member: 2100"] It doesnt. I read that before posting here. I'm not that kind of player. When it says "Try not to..." I'll hit it. When it says "Aim for..." I'll miss it. There's various levels of pinball players. The white-knuckle Professional Force-using superman is definitely who I am not. My ability begins and ends with "Dont let ball go down drain, shoot at anything so long as the ball doesnt die. If you see the extra ball lite up, try to aim in that general direction and maybe you'll be lucky with your 12th attempt." I dont beat the Genie out of accuracy. I beat him because I refuse to give up and refuse to let the ball die. HAREM is counter to that playstyle. "Aim for the ramp to spell HAREM, but not when the lock is lit, before you activate any missions, wait for all timers to run out, and never on a Tuesday while wearing white socks." Why is the shot so much harder than spelling THEATER in TOM? Its the same idea. Even if Vanish is lit, you still get credit for the loop. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
D
Anyone still playing?
Latest: Dan
Mar 3, 2025
The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Tales of the Arabian Nights (1996)
Change HAREM to a Wizard Goal
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top