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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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XBox 360
Clarification on Xbox submissions
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<blockquote data-quote="Sean DonCarlos" data-source="post: 11777" data-attributes="member: 152"><p>Physics data is apparently controllable on an object-by-object basis, so such data would be stored with the objects themselves in the table assets. The collision meshes and art/lighting resources are there as well, along with the table's ROM data (which would contain the operator menus).</p><p></p><p>So I'm not seeing the issue. You either download updated tables and get whatever features happen to be included in the assets for those updated tables, or you don't and remain with the version you have. All the executable has to keep track of is which asset version you have. As long as the updates for a given table are cumulative (each update includes all prior updates in case a user has missed a version or two), this should be manageable.</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 11777, member: 152"] Physics data is apparently controllable on an object-by-object basis, so such data would be stored with the objects themselves in the table assets. The collision meshes and art/lighting resources are there as well, along with the table's ROM data (which would contain the operator menus). So I'm not seeing the issue. You either download updated tables and get whatever features happen to be included in the assets for those updated tables, or you don't and remain with the version you have. All the executable has to keep track of is which asset version you have. As long as the updates for a given table are cumulative (each update includes all prior updates in case a user has missed a version or two), this should be manageable. [/QUOTE]
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