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Farsight Studios
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Gottlieb Tables
Class of 1812 (1991)
Class of 1812 Tips & Strategies
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<blockquote data-quote="fromduc" data-source="post: 161853" data-attributes="member: 4175"><p>Earlier this week i put a new #1 score on this table (if u except the 100% sure glitched one), my 1st ever on TPA, so now that i'm on one of my rare quiet week-end of the summer, i'll give a couple of hints about 1812 to people who want to improve their gameplay on this great table... even if most of it have been already posted (specially by Sumez) on this thread <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Hope u'll excuse me for my ****ty english, but after everything i read here by people like Sernseven, Anton, Tann or Vikingeric, i promised my self to share with u guys if one day i had managed to take a 1st place so... here we are <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p><p></p><p>1st, the golden rule: avoid the 2 inlane/outlanes area more than u do on ANY table of the game. On 1812 if u go in an inlane without 100% of precision, u're dead, rebounds are going to outlanes 75% of the time at least, and even the slight nudge results in a double rebound to the outlane. So except if u're absolutely certain to take a perfect inlane trajectory (and this takes a lot of time on this table), do multiples oposites slight nudges as soon as the ball goes on a side, slingshots are not that bad here, have a fresh rebound on the 3/4 inside top of them is perfect when possible.</p><p>The worst of it is when the ball goes to one of the right targets already down, sometimes u got no rebound at all and u're already dead, avoiding it is hard to explain but is doable consistently if u try to understand what went bad when u lose a ball, so work it. This also happens on the left targets but very less often (maybe because when a couple of left targets are down i try to put the remaining one(s) down also, what i dont do on the right). Last precision about it: im at 95% a 2nd view player, this is one of the 5% tables where i recommend to play on view 3, to take better decisions on this i/o lanes situations.</p><p></p><p>If u concentrate on this rule, ur games should be really longer, key of this game. After that, this is what i did on every game.</p><p></p><p>1/ Shoot for the crypt: Class of 1812 is a 5 to 10 balls game EB included, and at least the same number of multiballs, where u got an another chance to get this million, this should be at least 15 "free" millions for a good game, maybe 20 if u master this shot, it's just HUGE on a table that hard, already 20% of a world top 20, to give u an idea. So work it. I'm not perfect on it, but the good thing is that if u're a bit too long OR too short, a right nudge when u're above the crypt entrance (too long) or when u touch the entrance limit (too short) will make the job. I always restart the game if i miss the 1st skill shot, most of the time if i miss it on my 1st multiball.</p><p></p><p>2/ Learn how to manage the bonus rollovers, it's really hard to know which ones are light or unlight (and even impossible for the 1st one), so try to be the best u can on detecting it, and change it with flippers as often as u can when u got a doubt. After a crypt eject, if i got only one light i put it on the middle, asit's usually the one where u got the more time to react; if 2 rollovers are light i put the last one on the right one, which is the more "brutal", and i'm ready to flip one or 2 times depending on where it goes, again for the miiddle one u usually got time.Even after have maxed the multiplier, completing it give u another million so dont neglect that, same story than the crypt.</p><p></p><p>3/ Go for multiball first, u dont want to lose your ball before this really profitable mode, and u dont want to take the random award 1st, which could give u the almost useless (at this moment) "instant multiball" when u would be so happy to have it (or the "light lock") AFTER your multiball. Of course the exception to this rule (copyright @sumez <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ) is the 1st ball, when the random award is EB and u want it absolutely before the multiball, to take it immediately 90% of the time. Maybe it's because im a "il like when a plan comes together" guy, but i never managed to have a decent game when i was playin multiball before lighting the EB, so at the end i was quiting also in this case. The only kind of game i play are the ones where i succeed those 4 steps: 1 Crypt; 2 EB light; 3 multiball; 4 Crypt. Another thing debatable but i dont play my best if i dont do this clean start.</p><p></p><p>4/ Playin the multiball: i lost a big amount of time on Class of 1812 tryin to find a strategy to loop millions by blockin a ball on a flip. I'm usually a "cool" player, i like to block balls, make ball transfers, find safe shots, playin only one ball on multiball, etc... But on table of this kind (like Harley Davidson, Centaur...) i think it's a mistake, at least for multiballs. Here if the left ramp was loopable at 100%, i realised that players like Viking, Anton, Tarek or Touge would already have a score with billions, so no way i could manage it. And when u miss it, with one flip busy u cant save the ball from sdtm AND the out/inlane zone consistently.</p><p>On the multiball, the key is to keep a ball on the top of the pin. Best scenario is the left orbit, u dont see the ball for at least 10 seconds, and much longer if u take the crypt, which can eject the ball to itself 2 to 6 or 7 times if u're really lucky. And u work ur multiplier (or millions), take the light EBs, etc...if u dont got a clean shot for the left orbit, better to get one of the ramps than keepein the ball on the dow of the pin, it's dangerous, so learn to have a cold blood in MB and take good decisions having the less situations with 2 balls in the down zone that u can. It comes with time, but really quicker than u think at the beginning.</p><p>With the second ball, do millions on the left ramp as much as u can by backhanding it with left flip, with the right one be cautious, missin it result often in a direct right outlane, and u got more chances to chock the second ball when it goin back from the top, and chockin balls is the BEST WAY to finish a multiball, and really often u lose the 2 balls... brutal. Specific situation: if u're close from the Batometer EB and if the Crypt eject is talkin to itself with ball 2, u got to try the batometer lights. EBs are pretty rares here, dont miss a chance. Last tip: if u really are in controle, try to not put down the last left target, u dont want to have to work the 4 of them after multiball... but here it's the cherry on the cake ^^</p></blockquote><p></p>
[QUOTE="fromduc, post: 161853, member: 4175"] Earlier this week i put a new #1 score on this table (if u except the 100% sure glitched one), my 1st ever on TPA, so now that i'm on one of my rare quiet week-end of the summer, i'll give a couple of hints about 1812 to people who want to improve their gameplay on this great table... even if most of it have been already posted (specially by Sumez) on this thread ;) Hope u'll excuse me for my ****ty english, but after everything i read here by people like Sernseven, Anton, Tann or Vikingeric, i promised my self to share with u guys if one day i had managed to take a 1st place so... here we are :cool: 1st, the golden rule: avoid the 2 inlane/outlanes area more than u do on ANY table of the game. On 1812 if u go in an inlane without 100% of precision, u're dead, rebounds are going to outlanes 75% of the time at least, and even the slight nudge results in a double rebound to the outlane. So except if u're absolutely certain to take a perfect inlane trajectory (and this takes a lot of time on this table), do multiples oposites slight nudges as soon as the ball goes on a side, slingshots are not that bad here, have a fresh rebound on the 3/4 inside top of them is perfect when possible. The worst of it is when the ball goes to one of the right targets already down, sometimes u got no rebound at all and u're already dead, avoiding it is hard to explain but is doable consistently if u try to understand what went bad when u lose a ball, so work it. This also happens on the left targets but very less often (maybe because when a couple of left targets are down i try to put the remaining one(s) down also, what i dont do on the right). Last precision about it: im at 95% a 2nd view player, this is one of the 5% tables where i recommend to play on view 3, to take better decisions on this i/o lanes situations. If u concentrate on this rule, ur games should be really longer, key of this game. After that, this is what i did on every game. 1/ Shoot for the crypt: Class of 1812 is a 5 to 10 balls game EB included, and at least the same number of multiballs, where u got an another chance to get this million, this should be at least 15 "free" millions for a good game, maybe 20 if u master this shot, it's just HUGE on a table that hard, already 20% of a world top 20, to give u an idea. So work it. I'm not perfect on it, but the good thing is that if u're a bit too long OR too short, a right nudge when u're above the crypt entrance (too long) or when u touch the entrance limit (too short) will make the job. I always restart the game if i miss the 1st skill shot, most of the time if i miss it on my 1st multiball. 2/ Learn how to manage the bonus rollovers, it's really hard to know which ones are light or unlight (and even impossible for the 1st one), so try to be the best u can on detecting it, and change it with flippers as often as u can when u got a doubt. After a crypt eject, if i got only one light i put it on the middle, asit's usually the one where u got the more time to react; if 2 rollovers are light i put the last one on the right one, which is the more "brutal", and i'm ready to flip one or 2 times depending on where it goes, again for the miiddle one u usually got time.Even after have maxed the multiplier, completing it give u another million so dont neglect that, same story than the crypt. 3/ Go for multiball first, u dont want to lose your ball before this really profitable mode, and u dont want to take the random award 1st, which could give u the almost useless (at this moment) "instant multiball" when u would be so happy to have it (or the "light lock") AFTER your multiball. Of course the exception to this rule (copyright @sumez ;) ) is the 1st ball, when the random award is EB and u want it absolutely before the multiball, to take it immediately 90% of the time. Maybe it's because im a "il like when a plan comes together" guy, but i never managed to have a decent game when i was playin multiball before lighting the EB, so at the end i was quiting also in this case. The only kind of game i play are the ones where i succeed those 4 steps: 1 Crypt; 2 EB light; 3 multiball; 4 Crypt. Another thing debatable but i dont play my best if i dont do this clean start. 4/ Playin the multiball: i lost a big amount of time on Class of 1812 tryin to find a strategy to loop millions by blockin a ball on a flip. I'm usually a "cool" player, i like to block balls, make ball transfers, find safe shots, playin only one ball on multiball, etc... But on table of this kind (like Harley Davidson, Centaur...) i think it's a mistake, at least for multiballs. Here if the left ramp was loopable at 100%, i realised that players like Viking, Anton, Tarek or Touge would already have a score with billions, so no way i could manage it. And when u miss it, with one flip busy u cant save the ball from sdtm AND the out/inlane zone consistently. On the multiball, the key is to keep a ball on the top of the pin. Best scenario is the left orbit, u dont see the ball for at least 10 seconds, and much longer if u take the crypt, which can eject the ball to itself 2 to 6 or 7 times if u're really lucky. And u work ur multiplier (or millions), take the light EBs, etc...if u dont got a clean shot for the left orbit, better to get one of the ramps than keepein the ball on the dow of the pin, it's dangerous, so learn to have a cold blood in MB and take good decisions having the less situations with 2 balls in the down zone that u can. It comes with time, but really quicker than u think at the beginning. With the second ball, do millions on the left ramp as much as u can by backhanding it with left flip, with the right one be cautious, missin it result often in a direct right outlane, and u got more chances to chock the second ball when it goin back from the top, and chockin balls is the BEST WAY to finish a multiball, and really often u lose the 2 balls... brutal. Specific situation: if u're close from the Batometer EB and if the Crypt eject is talkin to itself with ball 2, u got to try the batometer lights. EBs are pretty rares here, dont miss a chance. Last tip: if u really are in controle, try to not put down the last left target, u dont want to have to work the 4 of them after multiball... but here it's the cherry on the cake ^^ [/QUOTE]
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