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Farsight Studios
The Pinball Arcade / Farsight Studios
Controversial opinion time: Williams PHoF in some aspects is still better than TPA
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<blockquote data-quote="Shaneus" data-source="post: 143738" data-attributes="member: 204"><p>For a bit of a laugh (because I keep seeing things about it being poked fun of here in the forum occasionally) I decided to fire up Williams Pinball Classics (aka Williams Pinball Hall of Fame) on my 360. I was surprised whilst I was playing it to find a few things:</p><p>* Many of the tables look better than their current counterparts on PC. For example: The colours on Taxi have a lot more "pop" and are far more realistic (IMO) and even than in TPA on PC. No signs of pink ramps, colours are slightly muted but only just enough to make it look less cartoony, inserts don't look overblown (where they tend to on PC, even with post-proc off) and it just feels more pleasing to the eye overall.</p><p>* There are some graphics effects which I don't recall seeing done on the PC version. For example, I noticed the flippers casting an accurate-looking shadow on the MM table. I haven't fired up TPA on PC to compare, but I don't recall seeing it (or if I did, it didn't look as good).</p><p>* Glass reflection is subtle but well done. I recall chatting to Norman at Texas Pinball Festival about glass reflection and FS' decision for the game to essentially behave (in sound and graphics) like it's playing with the glass off, and that when they tried to have it on people complained they couldn't see anything. Not sure about how it was implemented in testing for TPA, but on WPHoF it looks great. Adds dimension to the table without being at all distracting.</p><p>* Flipper physics are at least in some ways better. They might move slower than in TPA, but I was accidentally and deliberately able to pull off something close to a live catch on more than one occasion. I couldn't do one perfectly, but I did notice more than once that if I activated the flipper at the right time (so the apex of the flipper was timed to hit the ball close to perfectly), the ball had significantly less reflective bounce than if I just held the flipper up. Which struck me as damn weird.</p><p></p><p>I'd love for people to fire it back up again and see what they think, tell me if I'm seeing things or not. But yeah, I was genuinely blown away with how good some of the tables looked and a lot of the other touches that didn't seem to carry over into TPA.</p></blockquote><p></p>
[QUOTE="Shaneus, post: 143738, member: 204"] For a bit of a laugh (because I keep seeing things about it being poked fun of here in the forum occasionally) I decided to fire up Williams Pinball Classics (aka Williams Pinball Hall of Fame) on my 360. I was surprised whilst I was playing it to find a few things: * Many of the tables look better than their current counterparts on PC. For example: The colours on Taxi have a lot more "pop" and are far more realistic (IMO) and even than in TPA on PC. No signs of pink ramps, colours are slightly muted but only just enough to make it look less cartoony, inserts don't look overblown (where they tend to on PC, even with post-proc off) and it just feels more pleasing to the eye overall. * There are some graphics effects which I don't recall seeing done on the PC version. For example, I noticed the flippers casting an accurate-looking shadow on the MM table. I haven't fired up TPA on PC to compare, but I don't recall seeing it (or if I did, it didn't look as good). * Glass reflection is subtle but well done. I recall chatting to Norman at Texas Pinball Festival about glass reflection and FS' decision for the game to essentially behave (in sound and graphics) like it's playing with the glass off, and that when they tried to have it on people complained they couldn't see anything. Not sure about how it was implemented in testing for TPA, but on WPHoF it looks great. Adds dimension to the table without being at all distracting. * Flipper physics are at least in some ways better. They might move slower than in TPA, but I was accidentally and deliberately able to pull off something close to a live catch on more than one occasion. I couldn't do one perfectly, but I did notice more than once that if I activated the flipper at the right time (so the apex of the flipper was timed to hit the ball close to perfectly), the ball had significantly less reflective bounce than if I just held the flipper up. Which struck me as damn weird. I'd love for people to fire it back up again and see what they think, tell me if I'm seeing things or not. But yeah, I was genuinely blown away with how good some of the tables looked and a lot of the other touches that didn't seem to carry over into TPA. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Controversial opinion time: Williams PHoF in some aspects is still better than TPA
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