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Other Zen Pinball Games & General Discussion
Criticism on Zen Pinball
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<blockquote data-quote="switch3flip" data-source="post: 231023" data-attributes="member: 2036"><p>I bought south park when it came out and picked up a couple tables on a sale a couple months ago, and then a couple more the last sale. And then the latest star wars pack the other day. So I have about half the tables now. I picked the tables mostly based on the demos (so I've tried all the tables at least) and what others said in threads. So far this is how I rank them. It should be noted that I treat the zen tables kind of like a pinball video game, aiming mainly to finish the story mode and reach wizard mode. So I'm looking for interesting modes, cool features, some startegic approaches that might help me finish modes, and so on. I want the table to get me interested and exited and wanting to see what happens. I don't pay attention to scores at all (except super league football). Maybe it will come later. This is how I rank the tables. Top three is really in a league of their own. (star wars force awakens isn't rated yet, and I deemed balls of glory pack unplayable due to bad cam angles and also seemed boring but might include a sleeper)</p><p></p><p>1. Star wars first order: It might be too early to make a definitive rank for the pin, but first time I played it, it blew all other tables first times away. Feels like a real pin, a really good real pin. Simpler layout, great looks and sounds, great features.</p><p></p><p>2: South park. Really shines and the cartoon looks great in vivid digital form. Fairly simple but good modes that can be stacked with multiballs. The modes are the usual zen, but for once the stars seem to have lined up and it actually works here. Well balanced. Great playfield. Lots of characters. Way better than the real south park table. A great leap better than the rest, except super league football.</p><p></p><p>3. Super league football. Different style to the usual zen modes, this is about making combos under time pressure to take out defenders blocking the goal, and then when you think you have cleared enough of them to get a clear shot at goal you try to shoot a goal to start multiball. 10 goals starts wizard mode. Simple but very fun and very well done. Exciting and addictive. You can easily reach wizard in a game at least once, so it's different to the rest of the zen lineup and more like a regular pin where you go for multiball jackpots and try to score as much as possible. </p><p></p><p>-------</p><p></p><p>4: South park butters. Best of the rest. Theme works great just like the other south park table. Fun, great modes, fairly simplistic and straightforward in a good way, nice features. Can get a bit frustrating sometimes but still has that "just one more game" factor. Probably because you are always oh so close to finishing something. A worthy side kick to the main south park table.</p><p></p><p>5: the Avengers. Fun overall pin, nice sound, nice layout. Fun modes. I like that you start by picking an avenger with unique powers (like picking dr. in dr who pin). I usually start with hawkeye to get kickbacks faster or hulk to start modes faster. </p><p></p><p>6: Fear itself. It works. Fun, cool, exciting. Annoying and frustrating at times due to weird rules and features which interrupts flow. Great fun though.</p><p></p><p></p><p>Playable and have some fun modes and features but also incredibly dead and tedious parts: Infinity gauntlet, captian america, secrets of the deep, han solo, dr strange.</p><p></p><p></p><p></p><p></p><p>The rest are in one group which is totally unplayable and one group that is a bit fun for a while and there might be one or two which could maybe be mentioned as well or that might grow on me but not now.</p></blockquote><p></p>
[QUOTE="switch3flip, post: 231023, member: 2036"] I bought south park when it came out and picked up a couple tables on a sale a couple months ago, and then a couple more the last sale. And then the latest star wars pack the other day. So I have about half the tables now. I picked the tables mostly based on the demos (so I've tried all the tables at least) and what others said in threads. So far this is how I rank them. It should be noted that I treat the zen tables kind of like a pinball video game, aiming mainly to finish the story mode and reach wizard mode. So I'm looking for interesting modes, cool features, some startegic approaches that might help me finish modes, and so on. I want the table to get me interested and exited and wanting to see what happens. I don't pay attention to scores at all (except super league football). Maybe it will come later. This is how I rank the tables. Top three is really in a league of their own. (star wars force awakens isn't rated yet, and I deemed balls of glory pack unplayable due to bad cam angles and also seemed boring but might include a sleeper) 1. Star wars first order: It might be too early to make a definitive rank for the pin, but first time I played it, it blew all other tables first times away. Feels like a real pin, a really good real pin. Simpler layout, great looks and sounds, great features. 2: South park. Really shines and the cartoon looks great in vivid digital form. Fairly simple but good modes that can be stacked with multiballs. The modes are the usual zen, but for once the stars seem to have lined up and it actually works here. Well balanced. Great playfield. Lots of characters. Way better than the real south park table. A great leap better than the rest, except super league football. 3. Super league football. Different style to the usual zen modes, this is about making combos under time pressure to take out defenders blocking the goal, and then when you think you have cleared enough of them to get a clear shot at goal you try to shoot a goal to start multiball. 10 goals starts wizard mode. Simple but very fun and very well done. Exciting and addictive. You can easily reach wizard in a game at least once, so it's different to the rest of the zen lineup and more like a regular pin where you go for multiball jackpots and try to score as much as possible. ------- 4: South park butters. Best of the rest. Theme works great just like the other south park table. Fun, great modes, fairly simplistic and straightforward in a good way, nice features. Can get a bit frustrating sometimes but still has that "just one more game" factor. Probably because you are always oh so close to finishing something. A worthy side kick to the main south park table. 5: the Avengers. Fun overall pin, nice sound, nice layout. Fun modes. I like that you start by picking an avenger with unique powers (like picking dr. in dr who pin). I usually start with hawkeye to get kickbacks faster or hulk to start modes faster. 6: Fear itself. It works. Fun, cool, exciting. Annoying and frustrating at times due to weird rules and features which interrupts flow. Great fun though. Playable and have some fun modes and features but also incredibly dead and tedious parts: Infinity gauntlet, captian america, secrets of the deep, han solo, dr strange. The rest are in one group which is totally unplayable and one group that is a bit fun for a while and there might be one or two which could maybe be mentioned as well or that might grow on me but not now. [/QUOTE]
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