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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
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<blockquote data-quote="vikingerik" data-source="post: 133319" data-attributes="member: 3745"><p>Nice writeup. The Ringmaster jackpot value depends on which Ringmaster MB is running. Frenzie is 250k, Razz depends on a starting hurryup between 500k-250k, Special is 500k with an initial increase available to about 570k. But also note that every jackpot of any type scores more than the advertised value: they all launch a cannonball for an extra 250k, plus each cannonball counts for bonus too.</p><p></p><p>I found that same sequence of shots with Juggler and Ringmaster MBs stacked. But then I found an even easier track. Just cycle both balls through the ringmaster endlessly. Have one on the right flipper and the other ejecting from the kickout. Just after the second passes overhead, shoot the first from the right flipper into the ringmaster. Dead pass the kickout ball to the right flipper, and repeat. With this method, Juggler and Highwire stacks aren't meaningful, but Strike-an-Arc adds quite a bit more points.</p><p></p><p>Yes, that method of nudging from the orbit into the Boom Balloon works. Also works during Party Multiball for some easy points while holding the other ball.</p><p></p><p>Milking Ringmaster Battle doesn't feel worthwhile to me. I'd rather win it and take the EB. And restarting Battle after the intentional loss isn't trivial, you do have to make the 5 slightly risky Ringmaster hits.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 133319, member: 3745"] Nice writeup. The Ringmaster jackpot value depends on which Ringmaster MB is running. Frenzie is 250k, Razz depends on a starting hurryup between 500k-250k, Special is 500k with an initial increase available to about 570k. But also note that every jackpot of any type scores more than the advertised value: they all launch a cannonball for an extra 250k, plus each cannonball counts for bonus too. I found that same sequence of shots with Juggler and Ringmaster MBs stacked. But then I found an even easier track. Just cycle both balls through the ringmaster endlessly. Have one on the right flipper and the other ejecting from the kickout. Just after the second passes overhead, shoot the first from the right flipper into the ringmaster. Dead pass the kickout ball to the right flipper, and repeat. With this method, Juggler and Highwire stacks aren't meaningful, but Strike-an-Arc adds quite a bit more points. Yes, that method of nudging from the orbit into the Boom Balloon works. Also works during Party Multiball for some easy points while holding the other ball. Milking Ringmaster Battle doesn't feel worthwhile to me. I'd rather win it and take the EB. And restarting Battle after the intentional loss isn't trivial, you do have to make the 5 slightly risky Ringmaster hits. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
Pinball Arcade Tables
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