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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Cirqus Voltaire (1997)
CV Tactics and Strategies
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<blockquote data-quote="WilliamPorygon" data-source="post: 24624" data-attributes="member: 386"><p>Strategy for milking Ringmaster Battle for all it's worth: At least in the ROM version TPA is using, the speed that the Ringmaster re-strengthens himself seems to be dependent only on the closest you've gotten to winning the current battle. Always intentionally allow him to strengthen once you get to 3-4 hits, and it'll stay at a manageable speed. Get to 6 hits (the point where the third purple ringmaster light comes on) and it'll become fast enough to be challenging to keep hitting him faster than he takes hits away. Get to 8 hits (the fourth purple light) and hits start going away at Ludicrous Speed™. If you are intending to win, you really want to make sure you get those last two hits in as quickly as possible, because if you fall back at that point it's going to be darned near impossible to catch back up.</p><p></p><p>The fact that the ringmaster does eventually give up and force you to win is also a consideration, but stopping intentionally around 25 hits as Serenseven mentioned is playing it far too conservatively. I don't know exactly how long it takes for that to happen, but in my 1B+ game I scored close to 200M in one Battle round and didn't trigger it. The rulesheet at Pinball.org says it takes about "15 or 20 minutes" to happen... in any event, I wouldn't consider stopping deliberately until I've been going for at least several minutes straight.</p></blockquote><p></p>
[QUOTE="WilliamPorygon, post: 24624, member: 386"] Strategy for milking Ringmaster Battle for all it's worth: At least in the ROM version TPA is using, the speed that the Ringmaster re-strengthens himself seems to be dependent only on the closest you've gotten to winning the current battle. Always intentionally allow him to strengthen once you get to 3-4 hits, and it'll stay at a manageable speed. Get to 6 hits (the point where the third purple ringmaster light comes on) and it'll become fast enough to be challenging to keep hitting him faster than he takes hits away. Get to 8 hits (the fourth purple light) and hits start going away at Ludicrous Speed™. If you are intending to win, you really want to make sure you get those last two hits in as quickly as possible, because if you fall back at that point it's going to be darned near impossible to catch back up. The fact that the ringmaster does eventually give up and force you to win is also a consideration, but stopping intentionally around 25 hits as Serenseven mentioned is playing it far too conservatively. I don't know exactly how long it takes for that to happen, but in my 1B+ game I scored close to 200M in one Battle round and didn't trigger it. The rulesheet at Pinball.org says it takes about "15 or 20 minutes" to happen... in any event, I wouldn't consider stopping deliberately until I've been going for at least several minutes straight. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Cirqus Voltaire (1997)
CV Tactics and Strategies
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