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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Android
Developers Options to Force Antialiasing: Beneficial?
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<blockquote data-quote="netizen" data-source="post: 96857"><p>In the Nexus 10 Developers Menu Options there is a choice to force the GPU to enable MSAA 4x in OpenGL apps. How many other devices have similar options to force GPU options? Anyone want to give them a try and see how they perform with the new optimizations?</p><p></p><p>This is different because the CPU, according to OpenGL <a href="https://play.google.com/store/apps/details?id=com.realtechvr.glview&hl=en" target="_blank">extension viewer</a>, doesn't contain AntiAliasing instructions. There is a side effect in enabling this setting as it causes the GPU to work harder, hotter and to use more power. Additionally there may be a performance drop when this is enabled.</p><p></p><p>I had tried this setting in an older build but the performance hit was very noticeable. Since Ryan's newest optimizations I thought I would do some under the hood messing about and try this setting out again. Wouldn't you know it there was no noticeable performance change, imo. I may have been tired when I did it so I need to try it again for a performance test.</p><p></p><p>As to the difference in graphics ... Well, the Nexus 10 is already an HD device that rasterizes the textures in pretty high quality. </p><p></p><p>I will let you all have a look and see if you can see the differences; as minor as they appear to my eyes. Here are some uncompressed, full resolution screen grabs.</p><p></p><p><a href="https://dl.dropboxusercontent.com/u/83188435/Pictures/NoMSAA.png" target="_blank">No Filter Enabled</a></p><p></p><p><a href="https://dl.dropboxusercontent.com/u/83188435/Pictures/MSAA4x.png" target="_blank">MSAA 4x Enabled</a></p></blockquote><p></p>
[QUOTE="netizen, post: 96857"] In the Nexus 10 Developers Menu Options there is a choice to force the GPU to enable MSAA 4x in OpenGL apps. How many other devices have similar options to force GPU options? Anyone want to give them a try and see how they perform with the new optimizations? This is different because the CPU, according to OpenGL [URL="https://play.google.com/store/apps/details?id=com.realtechvr.glview&hl=en"]extension viewer[/URL], doesn't contain AntiAliasing instructions. There is a side effect in enabling this setting as it causes the GPU to work harder, hotter and to use more power. Additionally there may be a performance drop when this is enabled. I had tried this setting in an older build but the performance hit was very noticeable. Since Ryan's newest optimizations I thought I would do some under the hood messing about and try this setting out again. Wouldn't you know it there was no noticeable performance change, imo. I may have been tired when I did it so I need to try it again for a performance test. As to the difference in graphics ... Well, the Nexus 10 is already an HD device that rasterizes the textures in pretty high quality. I will let you all have a look and see if you can see the differences; as minor as they appear to my eyes. Here are some uncompressed, full resolution screen grabs. [URL="https://dl.dropboxusercontent.com/u/83188435/Pictures/NoMSAA.png"]No Filter Enabled[/URL] [URL="https://dl.dropboxusercontent.com/u/83188435/Pictures/MSAA4x.png"]MSAA 4x Enabled[/URL] [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Android
Developers Options to Force Antialiasing: Beneficial?
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