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Most games were designed for a 6.5 degree incline - going higher or lower would make the game play a lot different than what the designer intended.


However, most games do have variable difficulties - e.g., in the DMD menu, "hard" would mean extra balls are harder to get, or it takes more, sometimes locks will need to be hit more than once to light, etc.


And on-playfield difficulties are possible as well - there are often movable posts that select how big the outlanes are or ramps and loops as well.


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