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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
iOS
Difficulty on TZ and star trek
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<blockquote data-quote="Mark W**a" data-source="post: 48030" data-attributes="member: 1196"><p>Making a table too hard can make the flaws of the game engine stick out more.</p><p></p><p>For instance, on a real life Star Trek, if I missed the right ramp and banked it off the left post of the ramp, the ball would be out of control, maybe even sometimes right down the outlane. But it would be random because real life pinball physics have a random element.</p><p></p><p>Whereas on pinball arcade, hitting that left post sends the ball careening down a pixel perfect laser accurate trajectory directly out the left outlane at a Warp factor of 9.9 each and every time.</p><p></p><p>That's why I say, you need to balance realism and simulation with fun factor. I always bring up Gran Turismo or Forza Motorsport. Close enough to the real thing to please enthusiasts, casual enough to still be fun for the novice.</p></blockquote><p></p>
[QUOTE="Mark W**a, post: 48030, member: 1196"] Making a table too hard can make the flaws of the game engine stick out more. For instance, on a real life Star Trek, if I missed the right ramp and banked it off the left post of the ramp, the ball would be out of control, maybe even sometimes right down the outlane. But it would be random because real life pinball physics have a random element. Whereas on pinball arcade, hitting that left post sends the ball careening down a pixel perfect laser accurate trajectory directly out the left outlane at a Warp factor of 9.9 each and every time. That's why I say, you need to balance realism and simulation with fun factor. I always bring up Gran Turismo or Forza Motorsport. Close enough to the real thing to please enthusiasts, casual enough to still be fun for the novice. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
iOS
Difficulty on TZ and star trek
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