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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
iOS
Difficulty on TZ and star trek
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<blockquote data-quote="Mark W**a" data-source="post: 48044" data-attributes="member: 1196"><p>Keep in mind, Star Trek and Twilight Zone came out at the absolute height of pinball popularity in the early 90's. A time when designing a table to maximize operators income was very important to sales. These tables are more difficult by design for this very reason. Tables like Scared Stiff are much easier in real life as they came from a different era. </p><p></p><p>However Farsight needs to take into consideration that this isn't the 1990's and their product isn't about sucking quarters out of people, it's about making a pinball game that competes in the 2013 digital market. If stuff like Pinball FX/Zen didn't exist, I'd say just go for the hardest core sim possible. But it does and as a result, making the games too difficult will simply scare customers away and towards the competition. Striking a balance between fun and realism is the right way to do it. IMO they've always done that, Star Trek being the first table to stray from that philosophy. Whether Star Trek is a test or simply an anomaly, we can really only speculate on at this time.</p><p></p><p></p><p></p><p>A good compromise. But is Farsight willing to spend the extra cash and resources to make this a reality? Is it within budget? Is the demand great enough?</p></blockquote><p></p>
[QUOTE="Mark W**a, post: 48044, member: 1196"] Keep in mind, Star Trek and Twilight Zone came out at the absolute height of pinball popularity in the early 90's. A time when designing a table to maximize operators income was very important to sales. These tables are more difficult by design for this very reason. Tables like Scared Stiff are much easier in real life as they came from a different era. However Farsight needs to take into consideration that this isn't the 1990's and their product isn't about sucking quarters out of people, it's about making a pinball game that competes in the 2013 digital market. If stuff like Pinball FX/Zen didn't exist, I'd say just go for the hardest core sim possible. But it does and as a result, making the games too difficult will simply scare customers away and towards the competition. Striking a balance between fun and realism is the right way to do it. IMO they've always done that, Star Trek being the first table to stray from that philosophy. Whether Star Trek is a test or simply an anomaly, we can really only speculate on at this time. A good compromise. But is Farsight willing to spend the extra cash and resources to make this a reality? Is it within budget? Is the demand great enough? [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
iOS
Difficulty on TZ and star trek
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