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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Diner (1990)
Diner: Tactics and Strategies
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<blockquote data-quote="Zaphod77" data-source="post: 162900" data-attributes="member: 2101"><p>okay i played this.</p><p></p><p>Skill Shot: Release plunger JUST as 75k lights, and you will get numbahhh one!</p><p></p><p>The eat lanes are good. they light food on the ramps, and inlanes for advance clock. But sometimes you will drain right out of the bumpers. SO always be prepared to nudge.</p><p></p><p>You CAN loop the cash register, but the inlane feed is unpredictable. there are about three possible speeds, and the timing for the loop shot is different for each of them.</p><p></p><p>At least 2/3rds of the time a hard LEFT nudge just after the ball reaches the right fliper will cause it to come to a trap. you can then shoot the cash register again before it times out. It is worth maxing dine time with the cash register, and collecting those extra balls from it.</p><p></p><p>The drop targets are death if hit wrong, but they also light grill bonuses and serve customers.</p><p></p><p>NEVER go for that drop target bonus after you get the wizard goal for it. dine time will be almost sure to be at least 2 or 3 million, if not much more.</p><p></p><p>Even if special of the day is not lit at all, the shot will still start multiball. but it will only start it and credit you for rush one if it is lit when you shoot it.</p><p></p><p>and yeah try to avoid the cup. if you DO end up stirring it by mistake, aim for the spinner and special hole to feed the eat lanes untill it's lit for food before shooting it again. serve food on ramps is your FRIEND, and lane change will advance dine time as well for you. do NOT try to loop it, it's too difficult.</p><p></p><p>Dine time and the 10% tip (for serving 10 customers, and it never goes down after) is where the points are at. so try and collect all the extra balls, and not lose any before you collect dine time a couple times. grill bonus is nice, but not always safe to shoot at. any drop target or standup hit can and will drain.</p></blockquote><p></p>
[QUOTE="Zaphod77, post: 162900, member: 2101"] okay i played this. Skill Shot: Release plunger JUST as 75k lights, and you will get numbahhh one! The eat lanes are good. they light food on the ramps, and inlanes for advance clock. But sometimes you will drain right out of the bumpers. SO always be prepared to nudge. You CAN loop the cash register, but the inlane feed is unpredictable. there are about three possible speeds, and the timing for the loop shot is different for each of them. At least 2/3rds of the time a hard LEFT nudge just after the ball reaches the right fliper will cause it to come to a trap. you can then shoot the cash register again before it times out. It is worth maxing dine time with the cash register, and collecting those extra balls from it. The drop targets are death if hit wrong, but they also light grill bonuses and serve customers. NEVER go for that drop target bonus after you get the wizard goal for it. dine time will be almost sure to be at least 2 or 3 million, if not much more. Even if special of the day is not lit at all, the shot will still start multiball. but it will only start it and credit you for rush one if it is lit when you shoot it. and yeah try to avoid the cup. if you DO end up stirring it by mistake, aim for the spinner and special hole to feed the eat lanes untill it's lit for food before shooting it again. serve food on ramps is your FRIEND, and lane change will advance dine time as well for you. do NOT try to loop it, it's too difficult. Dine time and the 10% tip (for serving 10 customers, and it never goes down after) is where the points are at. so try and collect all the extra balls, and not lose any before you collect dine time a couple times. grill bonus is nice, but not always safe to shoot at. any drop target or standup hit can and will drain. [/QUOTE]
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Farsight Studios
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Diner: Tactics and Strategies
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