Normal
At this point FarSight really just needs to hire NoEx as a contractor to add in an official version. It's the simplest solution if you ask me, and would allow for much-desired changes that just aren't possible through the mod method.I'm not sure how he has his files setup, but by default NoEx's mod can support 3 camera angles per table, using the F1-F3 keys to toggle between them. I usually do one that is at 2.0 FOV, another at 1.0 FOV (for friends that prefer it, though I find it too fisheye), and one for a backglass-included view, primarily for tables like Scared Stiff or Safe Cracker.If it's 3 completely different files, then you need to manually load them via the mod's GUI (toggleable with numpad 0)... though you could always manually mix and match the XML content to make your own quickly toggleable version.
At this point FarSight really just needs to hire NoEx as a contractor to add in an official version. It's the simplest solution if you ask me, and would allow for much-desired changes that just aren't possible through the mod method.
I'm not sure how he has his files setup, but by default NoEx's mod can support 3 camera angles per table, using the F1-F3 keys to toggle between them. I usually do one that is at 2.0 FOV, another at 1.0 FOV (for friends that prefer it, though I find it too fisheye), and one for a backglass-included view, primarily for tables like Scared Stiff or Safe Cracker.
If it's 3 completely different files, then you need to manually load them via the mod's GUI (toggleable with numpad 0)... though you could always manually mix and match the XML content to make your own quickly toggleable version.