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Well, I mean, they have to have some of these policies in place to protect the basic integrity of the achievement economy. One achievement per table is perfectly fine given the release frequency that they hope to reach once this all evens out (2 tables per month). I just don't get why they would hitch their one achievement to something that almost every player will accidentally do on their first play rather than something that the game itself presents as an actual "achievement" in the sense of a thing that is difficult to accomplish. That is fairly inexplicable. In fact, I'd love to hear Mike's thoughts on the reasoning behind that decision (not sure if it was his call or not).


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