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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Other Systems
XBox 360
DLC Release Date
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<blockquote data-quote="bavelb" data-source="post: 15878" data-attributes="member: 358"><p>To quote wikipedia: </p><p><em>"post-processing is commonly used in 3D rendering, especially for video games. Instead of rendering 3D objects directly to the display, the scene is first rendered to a buffer in the memory of the video card. Pixel shaders are then used to apply post-processing filters to the image buffer before displaying it to the screen."</em></p><p></p><p>In other words it improves the rendered imaged after it is processed by applying filters to it. While this sounds great in theory (and often is considered to be by the general public) it can be quite taxing on the hardware (shouldnt be an issue with this game), makes stuff look less realistic (more artistic, like motion blur, lens flares and bloom...I hate bloom), and in this particular case runs the risk of causing input lag (as any processing done AFTER the image is created is causing a certain delay untill the filter is applied and actually shown to the enduser). It's my personal opinion that in this particular game there should be as little as possible time to both render the image and then displaying that image. Dynamic lightning, shadows, aliasing, bloom and what not be damned...gameplay and solid controls is key here.</p></blockquote><p></p>
[QUOTE="bavelb, post: 15878, member: 358"] To quote wikipedia: [I]"post-processing is commonly used in 3D rendering, especially for video games. Instead of rendering 3D objects directly to the display, the scene is first rendered to a buffer in the memory of the video card. Pixel shaders are then used to apply post-processing filters to the image buffer before displaying it to the screen."[/I] In other words it improves the rendered imaged after it is processed by applying filters to it. While this sounds great in theory (and often is considered to be by the general public) it can be quite taxing on the hardware (shouldnt be an issue with this game), makes stuff look less realistic (more artistic, like motion blur, lens flares and bloom...I hate bloom), and in this particular case runs the risk of causing input lag (as any processing done AFTER the image is created is causing a certain delay untill the filter is applied and actually shown to the enduser). It's my personal opinion that in this particular game there should be as little as possible time to both render the image and then displaying that image. Dynamic lightning, shadows, aliasing, bloom and what not be damned...gameplay and solid controls is key here. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Other Systems
XBox 360
DLC Release Date
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