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Farsight Studios
The Pinball Arcade / Farsight Studios
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DLC Release Date
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<blockquote data-quote="Huffster" data-source="post: 20323" data-attributes="member: 972"><p>Got the update. I too find the TOM table and some other core tables too dark and contrasty now. Although, maybe I just need more time to acclimate. I think it's a very good idea to implement a user adjustable lighting slider in the future, due to the fact that lighting preference is so subjective. For now, I've found playing with my displays brightness and contrast setting can help my personal tastes. Also, if using HDMI there is a setting in the xbox itself for Standard, Intermediate, or expanded video levels that may help. One difficulty in developing graphics with darker scenes and lots of contrast is that everyone's display is not calibrated to the monitors at FarSight Studios. While the lighting may look perfect there, to us it seems out of balance. Maybe they could add a brightness and contrast calibration screen in the future?</p><p></p><p>Another idea I had is that if a slider could be created for adjusting the lighting, why not a slider for the camera angle view too?</p><p></p><p>In regards to the bounciness some mention, on certain tables, I personally don't find it to be an issue as the overall playability of the tables seem fine to me. Physics adjustments will be an ongoing task for the FarSight folks and the nice thing about the way the are distributing the game, it seems there will be frequent tweaks and updates that will occur. Lastly, don't forget as mentioned in the behind the scenes making of video <a href="http://www.youtube.com/watch?v=XZdO1kTFjK0" target="_blank">HERE</a> you can see they constantly reference real tables while adjusting physics.</p></blockquote><p></p>
[QUOTE="Huffster, post: 20323, member: 972"] Got the update. I too find the TOM table and some other core tables too dark and contrasty now. Although, maybe I just need more time to acclimate. I think it's a very good idea to implement a user adjustable lighting slider in the future, due to the fact that lighting preference is so subjective. For now, I've found playing with my displays brightness and contrast setting can help my personal tastes. Also, if using HDMI there is a setting in the xbox itself for Standard, Intermediate, or expanded video levels that may help. One difficulty in developing graphics with darker scenes and lots of contrast is that everyone's display is not calibrated to the monitors at FarSight Studios. While the lighting may look perfect there, to us it seems out of balance. Maybe they could add a brightness and contrast calibration screen in the future? Another idea I had is that if a slider could be created for adjusting the lighting, why not a slider for the camera angle view too? In regards to the bounciness some mention, on certain tables, I personally don't find it to be an issue as the overall playability of the tables seem fine to me. Physics adjustments will be an ongoing task for the FarSight folks and the nice thing about the way the are distributing the game, it seems there will be frequent tweaks and updates that will occur. Lastly, don't forget as mentioned in the behind the scenes making of video [URL="http://www.youtube.com/watch?v=XZdO1kTFjK0"]HERE[/URL] you can see they constantly reference real tables while adjusting physics. [/QUOTE]
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Farsight Studios
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