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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Other Systems
XBox 360
DLC Release Date
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<blockquote data-quote="Mark W**a" data-source="post: 31822" data-attributes="member: 1196"><p>It took me a while to warm up to the iPhone version, but I have to say now that I'm used to the controls I'm enjoying it.</p><p></p><p>The biggest difference is that you can't nudge up and down, only left and right. </p><p></p><p>Basically I feel that 360/Console is much easier than a real pinball table. Whereas the iOS version is a little harder. On console you can just abuse nudging so much without much worry of tilting. On iOS I have to physically move my thumbs from the bottom of the screen all the way to the top, it's more of a "desperate" nudge that often fails, whereas on console I can literally control the entire ball all the time leading to insane scores that I would never be able to achieve on a real machine (well I wouldn't go that far, if I actually owned a machine maybe I could get this good).</p><p></p><p>Physics? Not sure. Farsight would be the ones to ask. I can't imagine they use different engines for physics between platforms but then again I simply don't know. The ball does seem a little less weighty on my Iphone. It feels good, though.</p><p></p><p>Graphically, the 360 version is a looker, 1080P 60FPS, nice textures and lighting, high polygon geometry. The iOS version is lower poly, maybe lower texture too (neither version has the best texture work tbh), but it's only really noticable up close. Worse lighting, but an overall brighter lighting scheme, and the retina display just puts this over the top. It's gotta look stunning on an Ipad 3 (I don't have one), because it looks damn good on my 4S phone. The tradeoff is worth it imo, at the end of the day I actually prefer the look of the iphone version. The Ipad is running nearly 4k resolution that has to be stunning, I really do need to get one of these days.</p></blockquote><p></p>
[QUOTE="Mark W**a, post: 31822, member: 1196"] It took me a while to warm up to the iPhone version, but I have to say now that I'm used to the controls I'm enjoying it. The biggest difference is that you can't nudge up and down, only left and right. Basically I feel that 360/Console is much easier than a real pinball table. Whereas the iOS version is a little harder. On console you can just abuse nudging so much without much worry of tilting. On iOS I have to physically move my thumbs from the bottom of the screen all the way to the top, it's more of a "desperate" nudge that often fails, whereas on console I can literally control the entire ball all the time leading to insane scores that I would never be able to achieve on a real machine (well I wouldn't go that far, if I actually owned a machine maybe I could get this good). Physics? Not sure. Farsight would be the ones to ask. I can't imagine they use different engines for physics between platforms but then again I simply don't know. The ball does seem a little less weighty on my Iphone. It feels good, though. Graphically, the 360 version is a looker, 1080P 60FPS, nice textures and lighting, high polygon geometry. The iOS version is lower poly, maybe lower texture too (neither version has the best texture work tbh), but it's only really noticable up close. Worse lighting, but an overall brighter lighting scheme, and the retina display just puts this over the top. It's gotta look stunning on an Ipad 3 (I don't have one), because it looks damn good on my 4S phone. The tradeoff is worth it imo, at the end of the day I actually prefer the look of the iphone version. The Ipad is running nearly 4k resolution that has to be stunning, I really do need to get one of these days. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Other Systems
XBox 360
DLC Release Date
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