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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Other Systems
XBox 360
DLC Release Date
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<blockquote data-quote="Worf" data-source="post: 31966" data-attributes="member: 1047"><p>I suspect the big problem was QA issues. After all, the iOS DLC was delayed purely because there were a bunch of issues found (either crashing or other). Given how many requests there are in other forums for "please, no DLC - just fix bugs!" I wouldn't be surprised if Microsoft's tests ran into the same problem ($40k is partly to pay for that, partly to pay as a penalty for poor QA).</p><p></p><p>You can bet every time a ball gets stuck that's not recoverable by "Call attendant" (Taxi has a few of them) it gets reported (because it should've been found during QA).</p><p></p><p>Android, no QA, so it appears first. iOS only does a minor test (does it run? Can you play a game without crashing?) - it's assumed gameplay bugs were caught during QA. PS3 - Sony's encouraging devs because face it - their security issues are ongoing (and personally, I never buy from Sony because they can't guard personal information (they only found out AFTER they found pirated DLC), nor are their gift cards ever on sale, unlike iTunes and Xbox points). Microsoft's stance has been to basically force devs to do extensive QA - they get one "freebie" but that doesn't mean devs can skip QA. </p><p></p><p>It's a big problem as most devs these days will prefer to patch freely - oh, a bug fix? Fix it and update the release (which if you're playing games, can often be preceded by "An update is available, download?" dialogs practically daily). Heck, I dread powering on my PS3 for that reason - "update! update! update!" and before I know it, it's time to shut it down and go to bed.</p></blockquote><p></p>
[QUOTE="Worf, post: 31966, member: 1047"] I suspect the big problem was QA issues. After all, the iOS DLC was delayed purely because there were a bunch of issues found (either crashing or other). Given how many requests there are in other forums for "please, no DLC - just fix bugs!" I wouldn't be surprised if Microsoft's tests ran into the same problem ($40k is partly to pay for that, partly to pay as a penalty for poor QA). You can bet every time a ball gets stuck that's not recoverable by "Call attendant" (Taxi has a few of them) it gets reported (because it should've been found during QA). Android, no QA, so it appears first. iOS only does a minor test (does it run? Can you play a game without crashing?) - it's assumed gameplay bugs were caught during QA. PS3 - Sony's encouraging devs because face it - their security issues are ongoing (and personally, I never buy from Sony because they can't guard personal information (they only found out AFTER they found pirated DLC), nor are their gift cards ever on sale, unlike iTunes and Xbox points). Microsoft's stance has been to basically force devs to do extensive QA - they get one "freebie" but that doesn't mean devs can skip QA. It's a big problem as most devs these days will prefer to patch freely - oh, a bug fix? Fix it and update the release (which if you're playing games, can often be preceded by "An update is available, download?" dialogs practically daily). Heck, I dread powering on my PS3 for that reason - "update! update! update!" and before I know it, it's time to shut it down and go to bed. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Other Systems
XBox 360
DLC Release Date
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