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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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XBox 360
DLC Release Date
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<blockquote data-quote="Worf" data-source="post: 32346" data-attributes="member: 1047"><p>That's the problem. Microsoft expects developers to test and test and test and test and test and ensure that for the most part, the game doesn't have obvious showstoppers.</p><p></p><p>Balls cannot get stuck, balls cannot disappear, and the game should be playable without running into obvious game-stopping bugs like that. Once it's up in the store, Microsoft expects few updates to it - it should be good to go. </p><p></p><p>It's probably the nicer part of the Xbox - updates are few and far between - unlike my PS3 where I dread starting it up only to be confronted with an hour's worth of updates before I can play. I can start my Xbox, start TPA and play (maybe 30 seconds for an update).</p><p></p><p>Of course, for modern developers that are "ship a beta, fix bugs as the public finds 'em" it means the Xbox version keeps getting kicked back to the developers. And Microsoft charges $40k to run a complete test on the game (partly to pay for the test resources, partly to serve as a punitive measure so people don't half-ass updates). Which unfortunately, most developers are - just ship what compiled. </p><p></p><p>Unfortunately, I don't think FarSight's in Microsoft's good books as a reliable bug-free developer. (Given the time when MM didn't work because of no playfield lights on iOS...). Doesn't help either when we call on them to please just fix bugs this cycle.</p></blockquote><p></p>
[QUOTE="Worf, post: 32346, member: 1047"] That's the problem. Microsoft expects developers to test and test and test and test and test and ensure that for the most part, the game doesn't have obvious showstoppers. Balls cannot get stuck, balls cannot disappear, and the game should be playable without running into obvious game-stopping bugs like that. Once it's up in the store, Microsoft expects few updates to it - it should be good to go. It's probably the nicer part of the Xbox - updates are few and far between - unlike my PS3 where I dread starting it up only to be confronted with an hour's worth of updates before I can play. I can start my Xbox, start TPA and play (maybe 30 seconds for an update). Of course, for modern developers that are "ship a beta, fix bugs as the public finds 'em" it means the Xbox version keeps getting kicked back to the developers. And Microsoft charges $40k to run a complete test on the game (partly to pay for the test resources, partly to serve as a punitive measure so people don't half-ass updates). Which unfortunately, most developers are - just ship what compiled. Unfortunately, I don't think FarSight's in Microsoft's good books as a reliable bug-free developer. (Given the time when MM didn't work because of no playfield lights on iOS...). Doesn't help either when we call on them to please just fix bugs this cycle. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Other Systems
XBox 360
DLC Release Date
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