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Farsight Studios
Pinball Arcade Tables
Unreleased Table Discussion & Requests
DLC Schedule For The Next Six Months
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<blockquote data-quote="Fuseball" data-source="post: 9920" data-attributes="member: 539"><p>I think Bally, rather than Williams, had the edge on those early SS games, which is why we didn't see the best of them in PHOF. I like SS for the audio design. The sound fx on it are awesome for someone, lke me, who loves electronic sound generation. Grand Lizard sounds just as great and is a better game IMO though.</p><p></p><p>PHOF did not do BK justice. The simulation lacked all the sound and lighting drama and build up to multiball. It's also a game that benefits hugely from harder settings. Multiball is then far from trivial.</p><p></p><p>I think it is harder to convey what makes these games great in simulation than it is the newer games. They are a lot more physical, arguably requiring more skill. They really are about the satisfaction of making incredibly tricky shots, which is the essence of why we play pinball. The sound is richer and deeper (analog sound generation) than modern games, and the artwork is often stunning. As much as I love modern pinball, I still feel a more physical connection to the game I'm playing on early SS games... but that's very difficult to put across on something like TPA.</p></blockquote><p></p>
[QUOTE="Fuseball, post: 9920, member: 539"] I think Bally, rather than Williams, had the edge on those early SS games, which is why we didn't see the best of them in PHOF. I like SS for the audio design. The sound fx on it are awesome for someone, lke me, who loves electronic sound generation. Grand Lizard sounds just as great and is a better game IMO though. PHOF did not do BK justice. The simulation lacked all the sound and lighting drama and build up to multiball. It's also a game that benefits hugely from harder settings. Multiball is then far from trivial. I think it is harder to convey what makes these games great in simulation than it is the newer games. They are a lot more physical, arguably requiring more skill. They really are about the satisfaction of making incredibly tricky shots, which is the essence of why we play pinball. The sound is richer and deeper (analog sound generation) than modern games, and the artwork is often stunning. As much as I love modern pinball, I still feel a more physical connection to the game I'm playing on early SS games... but that's very difficult to put across on something like TPA. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
Pinball Arcade Tables
Unreleased Table Discussion & Requests
DLC Schedule For The Next Six Months
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