I've played FS's new Dr. Who table a number of times and have had to conclude that this table doesn't make it.
I have tried to analyze what makes a pinball table great and come up with the following factors:
IMO Masters of Time just doesn't boast enough of these advantages. The playfield -- a wide open design with shots along the borders -- is a snooze. I haven't run upon many limited-time shot opportunities since I've played the table; it is possible they exist here, I just haven't encountered them.
Which brings me to the last factor, challenging but not punishing game play. MOT seems punishing -- most games last only two or three minutes -- and the lack of attractions doesn't invite repeat play.
Am I missing something here?
My favorite tables, including Addams Family, Cactus Canyon, Medieval Madness, Theater of Magic, Scared Stiff, and Monster Bash, all pulled me in immediately. A good game on those tables can easily last ten minutes or more and still leave me wanting more.
Maybe my disappointment with MOT is more acute because I contributed money to its development. I loves me some Dr. Who the TV show, but what a waste of money this table seems to be!
If Farsight is looking to develop more original tables in the future, I hope they will enlist the aid of masters of legendary physical table designs who may still be up to the challenge.
As the Pinball Arcade has demonstrated repeatedly, for playability, the classic tables handily beat most CAD/CAM tables like those in Zen Pinball.
I would have thought FS had learned its lesson after having studied those classic tables so assiduously. Let's hope they have learned from their mistake with MOT.
I have tried to analyze what makes a pinball table great and come up with the following factors:
- Interesting playfield employing ramps, chutes, sub-playfields, disrupters like spinning discs, unusual features like popups or moving chutes.
- Limited-time shot opportunities clearly identified by lights or voice prompts.
- Intuitive bonuses -- you shouldn't have to read an instruction manual for twenty minutes to figure out how to post high scores on a table.
- Depth of play -- with a variety of modes, including multiball and video challenges.
- Challenging but not punishing game play -- extra balls awarded when you crap out prematurely.
IMO Masters of Time just doesn't boast enough of these advantages. The playfield -- a wide open design with shots along the borders -- is a snooze. I haven't run upon many limited-time shot opportunities since I've played the table; it is possible they exist here, I just haven't encountered them.
Which brings me to the last factor, challenging but not punishing game play. MOT seems punishing -- most games last only two or three minutes -- and the lack of attractions doesn't invite repeat play.
Am I missing something here?
My favorite tables, including Addams Family, Cactus Canyon, Medieval Madness, Theater of Magic, Scared Stiff, and Monster Bash, all pulled me in immediately. A good game on those tables can easily last ten minutes or more and still leave me wanting more.
Maybe my disappointment with MOT is more acute because I contributed money to its development. I loves me some Dr. Who the TV show, but what a waste of money this table seems to be!
If Farsight is looking to develop more original tables in the future, I hope they will enlist the aid of masters of legendary physical table designs who may still be up to the challenge.
As the Pinball Arcade has demonstrated repeatedly, for playability, the classic tables handily beat most CAD/CAM tables like those in Zen Pinball.
I would have thought FS had learned its lesson after having studied those classic tables so assiduously. Let's hope they have learned from their mistake with MOT.