Mike Reitmeyer
FarSight Employee
- Mar 13, 2012
- 1,735
- 1
Please put your DX11 bug reports here. Also look over current issues to make sure you aren't reporting duplicate issues.
Changelist:
Version 1.37.12
- Fixed highwire multiball on CV
- JackBot collision updates.
Version 1.37.11
- Various Black Knight fixes (Thanks to Scott)
+ 3rd ball stuck in lock bug fixed
+ During magna save, ball now shakes realistically before coming to a stop
+ Multiball Lightshow added
+ Sound will now play after ball releases from trap
+ When activating multiball from lower lock, the top balls should now release BEFORE bottom ball
+ Lower eject sound is firing when the ball gets released from trap instead of when it enters trap
+ New collision for post added
+ Tuning for ramps so ball is less likely to fly off table on harder shots.
+ After magna save, ball entering inlane should now give the correct score.
+ Fixed DX11 lighting
- Updated JackBot with translations
Version 1.37.10
- Fixed load times
- Fixed more draw order problems with HH
- Fixed mouse not controlling secondary flippers
- Fixed GI on JackBot
- Fixed crash on changing music volume
Version 1.37.9
- Forced 60fps on DX11
- Fixed ball visiblity when on top of HH glass
- Added more resolutions to configuration utility
- Fixed UI in resolutions lower than 1080
- Added option in the config utility to brigthen the ball, default is off.
- Fixed messed up lamps on Dr Dude
- Fixed draw order on Medieval Madness pop bumpers
- Fixed ball shadows
- Art and tuning tweaks on JackBot (DX9 and DX11)
Version 1.37.8
- Jackbot goal fixes
- Jackbot tuning update
- HRC mini dmd working properly (resource didn't copy correctly in 1.37.7
- Fixed hang when changing sound properties
- Fixed main menu music and other generic sounds in DX11 version to use the 44k versions.
Version 1.37.7
- Fixed spelling on Anisotropy
- Fixed mouse lag issue
- Fixed missing title screen so it matches DX9 version
- Cirqus now has 7 variations of neon light bulb, like DX9 version.
- Fixed logout crash
- Fixed login screen to match DX9
- Added slider for overall light brightness
- Fixed SS crate multiball bug where balls get stuck and rack up points
- Fixed mouse controls for flippers
- Fixed Whirlwind GI
- Fixed mini dmd on Ripleys and HRC
- Fixed TAF custom balls
Version 1.37.6
- Fixed Cirqus boxes around flashers
- Portrait should work properly now.
- Fixed Game Setup showing head to head error.
- Add parameter "fps" (lower case only) to launch and it will show frame rate in lower left corner.
- Fixed configuration to set DX11 settings properly.
- Fixed instruction arrow being transparent.
- Fixed challenge button
- Fixed font size on main menu
- Fixed portrait options menu for TAF, position of Gold option
Version 1.37.5 (beta)
- DX11 public beta version
Changelist:
Version 1.37.12
- Fixed highwire multiball on CV
- JackBot collision updates.
Version 1.37.11
- Various Black Knight fixes (Thanks to Scott)
+ 3rd ball stuck in lock bug fixed
+ During magna save, ball now shakes realistically before coming to a stop
+ Multiball Lightshow added
+ Sound will now play after ball releases from trap
+ When activating multiball from lower lock, the top balls should now release BEFORE bottom ball
+ Lower eject sound is firing when the ball gets released from trap instead of when it enters trap
+ New collision for post added
+ Tuning for ramps so ball is less likely to fly off table on harder shots.
+ After magna save, ball entering inlane should now give the correct score.
+ Fixed DX11 lighting
- Updated JackBot with translations
Version 1.37.10
- Fixed load times
- Fixed more draw order problems with HH
- Fixed mouse not controlling secondary flippers
- Fixed GI on JackBot
- Fixed crash on changing music volume
Version 1.37.9
- Forced 60fps on DX11
- Fixed ball visiblity when on top of HH glass
- Added more resolutions to configuration utility
- Fixed UI in resolutions lower than 1080
- Added option in the config utility to brigthen the ball, default is off.
- Fixed messed up lamps on Dr Dude
- Fixed draw order on Medieval Madness pop bumpers
- Fixed ball shadows
- Art and tuning tweaks on JackBot (DX9 and DX11)
Version 1.37.8
- Jackbot goal fixes
- Jackbot tuning update
- HRC mini dmd working properly (resource didn't copy correctly in 1.37.7
- Fixed hang when changing sound properties
- Fixed main menu music and other generic sounds in DX11 version to use the 44k versions.
Version 1.37.7
- Fixed spelling on Anisotropy
- Fixed mouse lag issue
- Fixed missing title screen so it matches DX9 version
- Cirqus now has 7 variations of neon light bulb, like DX9 version.
- Fixed logout crash
- Fixed login screen to match DX9
- Added slider for overall light brightness
- Fixed SS crate multiball bug where balls get stuck and rack up points
- Fixed mouse controls for flippers
- Fixed Whirlwind GI
- Fixed mini dmd on Ripleys and HRC
- Fixed TAF custom balls
Version 1.37.6
- Fixed Cirqus boxes around flashers
- Portrait should work properly now.
- Fixed Game Setup showing head to head error.
- Add parameter "fps" (lower case only) to launch and it will show frame rate in lower left corner.
- Fixed configuration to set DX11 settings properly.
- Fixed instruction arrow being transparent.
- Fixed challenge button
- Fixed font size on main menu
- Fixed portrait options menu for TAF, position of Gold option
Version 1.37.5 (beta)
- DX11 public beta version
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