Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
DX11 Public Beta Bugs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pinballwiz45b" data-source="post: 203132" data-attributes="member: 1051"><p>DX11 V1.37.5 Bugs:</p><p></p><p></p><ul> <li data-xf-list-type="ul"><span style="color: #FF0000"><strong>Muffled music/sounds on </strong></span><span style="color: #FF0000"><strong>Bride of Pin*Bot, Central Park, Cirqus Voltaire, FunHouse, Genie, No Good Gofers, Ripley's, Scared Stiff, Theatre of Magic, TotAN.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #FF0000"><strong>Missing blue and red floodlights on Lights Camera Action.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #FF0000"><strong>Cue Ball Wizard: SHOOT RAMP bulbs are in the wrong places. Even the flyers get it right.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Side GI (texture swap) in AFM has been carried over from DX9.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Fullscreen is not functional at this time. Known issue.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Ripley's and High Roller Casino: Mini DMDs are blurry and unreadable.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>The upper-left portion of Centaur's playfield (not the plastics) is missing, making it look like the objects are hovering over thin air. </strong></span><span style="color: #ff0000"><strong>(You can see the leg holding up the table. Look closely below.)</strong></span></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Missing 1K spinner sound on High Speed. </span><span style="color: #0000ff">Sound is present in DX9, though.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Cirqus: I'm seeing rectangular objects around the left part of the ramp and left orbit, as well as the right side of the DMD.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">GI on Creature - overall lighting needs brightened</span><span style="color: #FF0000">.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Haunted House's bumpers needs GI.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Centaur's backglass isn't lit.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Earthshaker: Non-interactive GI on some features (Match-Up when no balls are locked, locking balls, etc.).</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Centaur: 60 Bonus bulb is dim when lit.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Addams Family: Swapping Custom Balls crashes the game.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">White Water: Occasional ball hops at Bigfoot Bluff's diverter.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Haunted House: Ball semi-disappearing when rolling over the lower playfield glass.</span></strong></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Whirlwind's GI seems to be blinking when it needs those bulbs to turn off.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #008000"><strong>Great job on the lightning effects on Whirlwind, </strong></span><strong><span style="color: #ff0000">but the light effects around the flashers remain on. </span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Twilight Zone: Buildup sound for Multiball is overlapped by another sound.</span></strong></li> <li data-xf-list-type="ul"><span style="color: #800080"><strong>Also on Twilight Zone is the wronged Multiball startup light sequence alongside claiming a Jackpot, both being off sync when compared to the actual machine (DX9 has this problem as well). I think it's a problem with emulation in general.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Party Zone: There should be two separate types of solid GI color: Red and White. </strong></span><span style="color: #0000ff"><strong>There are flashers in there as well that separate from the GI overall (which are already in there).</strong></span><span style="color: #ff0000"><strong> Refer to the video below.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #0000ff"><strong>Shutyertrap's and other users' mentions listed.</strong></span></li> </ul><p></p><p>[MEDIA=youtube]DEMlB5xj2MM[/MEDIA]</p></blockquote><p></p>
[QUOTE="Pinballwiz45b, post: 203132, member: 1051"] DX11 V1.37.5 Bugs: [LIST] [*][COLOR=#FF0000][B]Muffled music/sounds on [/B][/COLOR][COLOR=#FF0000][B]Bride of Pin*Bot, Central Park, Cirqus Voltaire, FunHouse, Genie, No Good Gofers, Ripley's, Scared Stiff, Theatre of Magic, TotAN.[/B][/COLOR] [*][COLOR=#FF0000][B]Missing blue and red floodlights on Lights Camera Action.[/B][/COLOR] [*][COLOR=#FF0000][B]Cue Ball Wizard: SHOOT RAMP bulbs are in the wrong places. Even the flyers get it right.[/B][/COLOR] [*][COLOR=#ff0000][B]Side GI (texture swap) in AFM has been carried over from DX9.[/B][/COLOR] [*][COLOR=#ff0000][B]Fullscreen is not functional at this time. Known issue.[/B][/COLOR] [*][COLOR=#ff0000][B]Ripley's and High Roller Casino: Mini DMDs are blurry and unreadable.[/B][/COLOR] [*][COLOR=#ff0000][B]The upper-left portion of Centaur's playfield (not the plastics) is missing, making it look like the objects are hovering over thin air. [/B][/COLOR][COLOR=#ff0000][B](You can see the leg holding up the table. Look closely below.)[/B][/COLOR] [*][B][COLOR=#ff0000]Missing 1K spinner sound on High Speed. [/COLOR][COLOR=#0000ff]Sound is present in DX9, though.[/COLOR][/B] [*][B][COLOR=#ff0000]Cirqus: I'm seeing rectangular objects around the left part of the ramp and left orbit, as well as the right side of the DMD.[/COLOR][/B] [*][B][COLOR=#ff0000]GI on Creature - overall lighting needs brightened[/COLOR][COLOR=#FF0000].[/COLOR][/B] [*][B][COLOR=#ff0000]Haunted House's bumpers needs GI.[/COLOR][/B] [*][B][COLOR=#ff0000]Centaur's backglass isn't lit.[/COLOR][/B] [*][B][COLOR=#ff0000]Earthshaker: Non-interactive GI on some features (Match-Up when no balls are locked, locking balls, etc.).[/COLOR][/B] [*][B][COLOR=#ff0000]Centaur: 60 Bonus bulb is dim when lit.[/COLOR][/B] [*][B][COLOR=#ff0000]Addams Family: Swapping Custom Balls crashes the game.[/COLOR][/B] [*][B][COLOR=#ff0000]White Water: Occasional ball hops at Bigfoot Bluff's diverter.[/COLOR][/B] [*][B][COLOR=#ff0000]Haunted House: Ball semi-disappearing when rolling over the lower playfield glass.[/COLOR][/B] [*][COLOR=#ff0000][B]Whirlwind's GI seems to be blinking when it needs those bulbs to turn off.[/B][/COLOR] [*][COLOR=#008000][B]Great job on the lightning effects on Whirlwind, [/B][/COLOR][B][COLOR=#ff0000]but the light effects around the flashers remain on. [/COLOR][/B] [*][B][COLOR=#ff0000]Twilight Zone: Buildup sound for Multiball is overlapped by another sound.[/COLOR][/B] [*][COLOR=#800080][B]Also on Twilight Zone is the wronged Multiball startup light sequence alongside claiming a Jackpot, both being off sync when compared to the actual machine (DX9 has this problem as well). I think it's a problem with emulation in general.[/B][/COLOR] [*][COLOR=#ff0000][B]Party Zone: There should be two separate types of solid GI color: Red and White. [/B][/COLOR][COLOR=#0000ff][B]There are flashers in there as well that separate from the GI overall (which are already in there).[/B][/COLOR][COLOR=#ff0000][B] Refer to the video below.[/B][/COLOR] [*][COLOR=#0000ff][B]Shutyertrap's and other users' mentions listed.[/B][/COLOR] [/LIST] [MEDIA=youtube]DEMlB5xj2MM[/MEDIA] [/QUOTE]
Verification
Post reply
Members online
Indy99
Latest posts
D
Anyone still playing?
Latest: Dan
Mar 3, 2025
The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
DX11 Public Beta Bugs
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top