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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
DX11 Public Beta Bugs
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<blockquote data-quote="SilverBalls" data-source="post: 203305" data-attributes="member: 340"><p>Looks way better! Can't wait to see the portrait working. Here just a few suggestions to really make it shine. Also a few issues I found are noted:</p><p></p><p>(1) After launching table, if you choose Game Setup, and then go back, the START button won't launch the table.</p><p>(2) The darkest setting is great, but maybe could go darker. </p><p>(3) Any chance of adding more sliders, specifically one to control the intensity of the table lights (like the Zaccaria Pinball mobile App)?</p><p>(4) To overcome the issue of the ball being really grey in the really dark mode, maybe add a new custom 'nightball' which has a white highlight or two.</p><p> I guess in real life even table lights at extreme ends of the table (relative to the ball) will reflect off the ball, but maybe in TPA only lights within a specific distance can do that for performance reasons.</p><p> A fake highlight could work - I think Pro Pinball did this.</p><p>(5) On CV the Neon doesn't change colour between table launches like it does on my Xbox 360 version. That was a really nice feature to have. </p><p>(6) Some tables lighting is better than others. eg: AFM and POTO. I suspect you may be planning a rework of some of the others.</p><p>(7) Could lighting sliders be moved to the Pause menu. Not only easier to adjust in game (particularly in a cab), there more people will notice it.</p><p>(8) More light bleed would be desirable as some seems confined to a ringfence.</p><p></p><p>Thanks again for a great first public beta <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p><p></p><p>Specs: Win7 32-bit 4GB RAM. Core i7 (early model). GTX480 1.5GB RAM.</p></blockquote><p></p>
[QUOTE="SilverBalls, post: 203305, member: 340"] Looks way better! Can't wait to see the portrait working. Here just a few suggestions to really make it shine. Also a few issues I found are noted: (1) After launching table, if you choose Game Setup, and then go back, the START button won't launch the table. (2) The darkest setting is great, but maybe could go darker. (3) Any chance of adding more sliders, specifically one to control the intensity of the table lights (like the Zaccaria Pinball mobile App)? (4) To overcome the issue of the ball being really grey in the really dark mode, maybe add a new custom 'nightball' which has a white highlight or two. I guess in real life even table lights at extreme ends of the table (relative to the ball) will reflect off the ball, but maybe in TPA only lights within a specific distance can do that for performance reasons. A fake highlight could work - I think Pro Pinball did this. (5) On CV the Neon doesn't change colour between table launches like it does on my Xbox 360 version. That was a really nice feature to have. (6) Some tables lighting is better than others. eg: AFM and POTO. I suspect you may be planning a rework of some of the others. (7) Could lighting sliders be moved to the Pause menu. Not only easier to adjust in game (particularly in a cab), there more people will notice it. (8) More light bleed would be desirable as some seems confined to a ringfence. Thanks again for a great first public beta :cool: Specs: Win7 32-bit 4GB RAM. Core i7 (early model). GTX480 1.5GB RAM. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
DX11 Public Beta Bugs
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