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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
DX11 Public Beta Bugs
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<blockquote data-quote="Alex Atkin UK" data-source="post: 203638" data-attributes="member: 1290"><p>The issue is that its NOT realistic right now though, its not reflecting tables lights when it should.</p><p></p><p>So either they include an option to apply light reflections on the ball from further away (on PCs than can handle it), or they allow some other tweak that will STILL not be realistic, but at least playable.</p><p></p><p></p><p></p><p>Things cannot be moved directly from DX9 tables to DX11 and redoing it all from scratch would be insane (just look at how long it took for the Xbox One version to be made) when they have the Xbox One version they can work from.</p><p></p><p>So the real problem is not keeping track of where the DX9 and DX11 versions differed so they could ensure parity during the conversion.</p></blockquote><p></p>
[QUOTE="Alex Atkin UK, post: 203638, member: 1290"] The issue is that its NOT realistic right now though, its not reflecting tables lights when it should. So either they include an option to apply light reflections on the ball from further away (on PCs than can handle it), or they allow some other tweak that will STILL not be realistic, but at least playable. Things cannot be moved directly from DX9 tables to DX11 and redoing it all from scratch would be insane (just look at how long it took for the Xbox One version to be made) when they have the Xbox One version they can work from. So the real problem is not keeping track of where the DX9 and DX11 versions differed so they could ensure parity during the conversion. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
DX11 Public Beta Bugs
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